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REAL WORLD EVENT DISCUSSIONS
Frem, take a valium before reading this one.
Wednesday, January 28, 2009 5:29 PM
DREAMTROVE
Wednesday, January 28, 2009 5:52 PM
BYTEMITE
FREMDFIRMA
Wednesday, January 28, 2009 6:12 PM
Wednesday, January 28, 2009 6:32 PM
Quote:Because it's a useful and powerful escape from a reality so damn ugly most folk would prefer not to face it.
Quote:And the more immersive the escape, the stronger it's call is. It's not simpler than that.
Quote:That's just like when a kid tells it like it is to a shrink and the shrink calls it a distorted worldview and suggests medicating it - for no better reason than the kid hasn't blinded themselves to how fuckin ugly the reality around them is.
Quote:This is the same thing, instead of blaming the escape, maybe we should take a good hard look at the reality they're escaping FROM and do something to change it for the better, instead of ignoring the WHY and focusing on preventing their escapes from the hell our society has trapped them in.
Quote:Yes, I do actually play it myself when I've the time, which isn't often, still, it's cheaper overall than shelling out for more than one console game a month and is an entertaining way to use budgeted entertainment time... Friggin Murlocs are the very spawn of hell though.
Wednesday, January 28, 2009 6:47 PM
Quote:Ok, Admission I been holdin out on - the *primary* reason behind the ex-blowup was Final Fantasy XI.
Quote:I truly, passionately hate that game, because it absolutely requires a brutal level of time investment for the simplest of tasks, forces you to work with other people and screw them over to advance, and is all around generally a self-abusive environment...
Quote:And the Ex not only liked it, but browbeat ME into playing it despite that I hated it cause I am one of the few folk coolheaded enough to play a healer class effectively - a job in extreme demand, but so pathetically weak on it's own that no one wants to play it, as they're stuck with people who will leave them hanging out to dry for their own advancement.
Quote:And that's as simple as I can put it, I could rant for DAYS, given that I got stuck with 2 years worth of play or get bitched out for three hours.
Quote:If you really wanna see it ripped to shreds though, for some train-wreck fascination there's this guys blog, and his opinions are 99.995% concurrent with mine on ALL of it. Best of show is THIS post http://ffxitruth.blogspot.com/2006/10/we-put-f-u-in-fun.html
Wednesday, January 28, 2009 7:01 PM
Wednesday, January 28, 2009 7:05 PM
Quote:Bytemite wrote: Wednesday, January 28, 2009 17:52 I play! Well, I did. I mostly play with friends I knew before the game even came out (the same one who got me into Firefly! The rest of my guild is off on their own server playing the new expansion...), and he doesn't always have money, so when he can't play, I usually don't. But I do really like WoW. Going to start up again on February 3rd!
Quote:I have to say, that with World of Warcraft, Blizzard has combined their unique artstyle (kind of a cartoony realism blend) with a very immersive world, and their patented simplification and smoothing of gameplay and design.
Quote:Sure, it's just point click and grind a lot of times, and most of the actual leveling process (at least for me) has become a glorified in-party (multiplayer group) or guild chat.
Quote:But very race and class combination has a slightly different feel, atmosphere-wise, and play just a little different, bring something new each of them to the basic gameplay. And that's worked into a larger story that Blizzard has fleshed out really well with a supporting cast of thousands of NPCs. Now, they don't have some of the story-telling tricks of instances and separate realms to allow for time advancement (they did something like that in the new Expansion though), but for storytelling they still do a good job.
Quote:And the world is vivid, busy, and alive. Critters populate the world and actually are animated believably and have realistic (to an extent) behavioural scripts. Even the most unimportant NPC has some personality, which Blizzard shows with the in-game text.
Quote:I don't raid much, so I'm more of a casual gamer. People who raid really do lose themselves. They have to be part of schedules and play a LOT to get the loot they do.
Quote:And other people might argue other reasons for liking, but those are mine.
Wednesday, January 28, 2009 7:08 PM
Wednesday, January 28, 2009 7:13 PM
Quote:BYTEMITE Well, like I said for me the addictive part is the chat. I'm kind of addicted to message boarding, when it comes down to it. Often find myself every half hour or hour in the middle of doing something else wanting to get on and see what people are talking about.
Quote:But the addictive gameplay mechanic of an MMORPG isn't that the grinding is particularly fun, but that you start to set goals for yourself. "I'm going to get this level tonight." "I'm going to finish this quest." "I'm going to get this epic item after 40 hours of working at it over about a week's time."
Quote:There's always something to reward you at the end of your goal... And a new goal, right after, for you to decide to chase.
Wednesday, January 28, 2009 7:18 PM
Quote:BYTEMITE Oh, and in regards to the character class concept, often it's not implemented very well. Some classes always seems superfluous or weak while another is too strong.
Quote:While WoW of course has some of that, and depending on who you ask they'll say a different class is broken and there's is the most hard up... I'd say WoW is more balanced than any other game out there.
Quote:Every class is equally viable when it comes to progressing themselves and being including in multiple player efforts if you know your class and aren't a greedy jerk. And everyone in a group has a role to play, and people often choose to play the roles that they enjoy best.
Wednesday, January 28, 2009 7:21 PM
Wednesday, January 28, 2009 7:37 PM
Quote:BYTEMITE If I were to sum it up, I'd say the addiction is a result of social interaction and an endless goal/reward cycle, wrapped up in an easy to use, visually stimulating package.
Quote:goal/reward cycle
Quote:Because I'm a little addicted to it too, whenever I start playing, but because I don't get as invested in it I can also stop for long periods of time.
Quote:As for Raids. You're right, this is what hits closer to the people you're talking about, who get on WoW and haven't left their monitors since.
Quote:I called myself a casual gamer earlier, and I said that was because I don't raid. So called "hardcore" gamers in world of wacraft are the serious raiders.
Quote:Okay, so a raid in world of warcraft is when you put together a group of 40 people to take on the most difficult challenges in the game. Getting forty people together often takes a LONG time, and a LOT of planning, so the players who raid join a raid guild, which have schedules for raids that people are expected to stay with. Otherwise they'd spend all their time planning.
Quote:So you get 40 people together, and you go and you take on what's known as a "boss." They're the toughest enemy opponents in the game. It often takes hours fighting minions just to get to the boss.
Quote:And both the boss and the minions drop the best items in the game... EXCEPT, they generally only drop those items one at a time. So everyone then has to do the raid multiple times to try to get the item they want, and the items drop randomly.
Quote:And, what's more, if you miss out on a raid, the guilds often have punishments for the players who miss it, because they need EVERYONE to raid. Fighting those bosses takes a lot of strategy and micromanagement.
Wednesday, January 28, 2009 8:12 PM
Wednesday, January 28, 2009 11:30 PM
Quote:The goal/reward cycle is just what I mentioned before. Every moment you play, trying to advance your character, is because you have a goal in mind. Every goal tends to be followed by a new goal, either determined by the game in a storyline or "quest chain," or something you decide you want/want to do.
Quote:Oh yeah, and often those raid items come in sets, that increase in power the more items of that particular set you have.
Quote:Yep, you have to be in a raid the entire time, otherwise you don't get credit for defeating the boss, and you don't have any claim on the items they drop.
Quote:Um, well, I've never done one of the high end raids, they just take too long and I think I'd get really stressed out. Even lower level instances with just a 5 person party can take 3-5 hours. The high level raids are like putting four or more of those together, and each one has a boss, with an over-all boss in the final section.
Quote:So sometimes a guild doesn't even finish in one day. They can take breaks, but as you can imagine, that makes the people who want to beat the other bosses and get the other items impatient.
Quote:And sometimes you have to collect something, like a key, to even access the area. And that can take a while too.
Thursday, January 29, 2009 1:29 AM
Thursday, January 29, 2009 3:46 AM
Quote:Well, one reason I like it, is that it does not *require* you to work with others - you can go your own merry little way if you please, which suits me just fine.
Quote:I do have a guild, mostly other old friends who got sick of FFXI and came over before I did, and one of them is a husband/wife pair with fairly busy schedules who actually play together on their mutual day off.
Quote:I find other players and their lack of courtesy or etiquitte quite repulsive
Quote:"e-peen" gear or stuff, although my priestess-engineer is just drooling over the new motorcycle mount, but all in good time, folks do get a little nuts about wanting something, a form of visceral gimme-greed which seems socially trained into em, and I am pretty sure I know from where...
Quote:It's entertainment on the cheap on MY schedule
Quote:(You can run the Stockade instance easily in a single dryer cycle)
Quote:Heaven help if in a FFXI party if you so much as need to pee - you'll wind up kicked and blacklisted, I kid you not.
Quote:I think the problem comes from these things being an immersive little world that folks can escape to from the hellhole cesspit our society has become, cause viewed from a humanist external point of view, it's downright dystopic.
Quote:I favor changing that reality instead of building better escapes, which is prolly why I don't wind up so sucked in by it - it's just a fantasy, and fantasy doesn't fix problems, action does.
Thursday, January 29, 2009 6:26 AM
Thursday, January 29, 2009 7:51 AM
Thursday, January 29, 2009 1:32 PM
Thursday, January 29, 2009 7:56 PM
HKCAVALIER
Thursday, January 29, 2009 9:04 PM
SIGMANUNKI
Thursday, January 29, 2009 10:48 PM
PHOENIXROSE
You think you know--what's to come, what you are. You haven't even begun.
Friday, January 30, 2009 7:06 AM
Friday, January 30, 2009 7:14 AM
Friday, January 30, 2009 7:43 AM
Quote:PHOENIXROSE I can't tell you what it is about Warcraft that eats people's souls. All I can tell you is that I vowed I would never date a Warcrafter again. Frem, I completely feel your pain. There is something deeply unsettling and upsetting about having a game put before you pretty much every time. Saying if I got an account and started playing we could spend a lot more time together did not help.
Quote:There are people who have recovered. Warcraft rehab or something.
Quote:My best friend played for awhile, even after she got so upset on my behalf over having my significant other always online. It didn't quite eat her life, but she was shocked at the amount of free time she had when she quit. The reason she quit was the same reason most people leave an online community, I think, she was tired of everyone's bullshit. Clearly there are people hooked so hard on the game they aren't driven away by that kind of thing.
Quote:My current significant other is, I found out, a recovered warcafter. He quit when he realized he had no life outside the game and had gained something like fifty pounds. The lack of sleep was also a factor, I think, what with the raids that took eight or ten hours to do (which might be part of why so many people get sucked in, at least time-wise) But he's sworn it's evil and he would never go back. He hates what it did to him, and he's been gaming all his life, so nothing else had this effect.
Quote:Even so, there were a few twitches when the expansion came out. I'm glad he didn't chose the game over me, because believe me I would have left to keep what sanity remains to me. I don't know why it is. Much like most drugs, all it took was seeing someone on it to convince me to never touch it. I hate it. I hate what it did to my friends and lovers. That was a completely unproductive rant, I'm sorry.
Friday, January 30, 2009 8:08 AM
Friday, January 30, 2009 9:12 AM
Quote:Originally posted by dreamtrove: I would want to create a more entertaining and less addictive alternative.
Friday, January 30, 2009 10:37 AM
Friday, January 30, 2009 10:46 AM
STORYMARK
Friday, January 30, 2009 10:53 AM
Friday, January 30, 2009 1:25 PM
CITIZEN
Quote:Originally posted by dreamtrove: I'm thinking that technologically, we'll start it simple. The core elements of game design and story flow are far more important than fancy graphics and sexy realism, as nice as they are. I propose we start with something low tech we can do ourselves, and then gradually build up the tech. A friend of mine and I were talking about this and he was saying "I want 3d i can rotate, and zoom in and out and..." in time, when we have a lot of programmers. But if we can enjoy talking about it on this, we can enjoy playing it on a low tech structure. This also has the advantage that blizzard will not see us as a threat, and won't move to echo our clever storyline and play dynamics.
Friday, January 30, 2009 1:29 PM
Quote: Graphics are really the least technologically advanced part of an mmorpg. The hardest part is the MMO part.
Friday, January 30, 2009 1:36 PM
Friday, January 30, 2009 3:19 PM
Friday, January 30, 2009 4:11 PM
Friday, January 30, 2009 4:40 PM
Friday, January 30, 2009 9:52 PM
Friday, January 30, 2009 10:11 PM
Friday, January 30, 2009 10:12 PM
Friday, January 30, 2009 11:04 PM
Friday, January 30, 2009 11:12 PM
Quote:Originally posted by Fremdfirma: that's like an MD "treating" tuberculosis with cough syrup
Saturday, January 31, 2009 12:09 AM
Quote:Originally posted by HKCavalier: You rabid anti-recovery people really confuse me.
Quote:Originally posted by HKCavalier: You come here all riled up, rhetorical guns blazing and spitting for a fight and sure, if DT doesn't ignore you entirely from now on, you will likely get one. You'll be able to talk big and "call bullshit" and whatever else satisfies your epeen, but in the end all you'll have succeeded in doing is to hijack the thread.
Saturday, January 31, 2009 12:34 AM
Quote:Originally posted by PhoenixRose: Saying a compulsion or mental addiction is not a form of addiction is equally irresponsible, because it gives people the message that they don't need to do anything about it
Saturday, January 31, 2009 12:51 AM
Saturday, January 31, 2009 2:39 AM
KIRKULES
Quote:Originally posted by SigmaNunki: Point of fact, things that are behavioural are NOT addictions. They are, at most, personality disorders.
Saturday, January 31, 2009 6:13 AM
Quote:HK Sigma, you come to this thread to debunk the premise of the thread. That is simply rude.
Saturday, January 31, 2009 8:59 AM
Quote:Originally posted by PhoenixRose: But there are mental addictions, too.
Saturday, January 31, 2009 9:03 AM
Saturday, January 31, 2009 11:36 AM
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