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revolution firefly
Thursday, December 11, 2008 2:05 PM
REDRIVER
Thursday, December 11, 2008 9:50 PM
SIGMANUNKI
Friday, December 12, 2008 12:37 PM
REVOLUTIONFIREFLY
Quote:Originally posted by SigmaNunki: A fan made MMOG isn't a reasonable goal. At least, not if it is expected to look like what is currently out there, even if it doesn't play the same. The servers are going to cost dearly and that cost isn't recoverable. As in, if any money exchanges hands, regardless of profit, Fox will be all over it and that cost is more than enough to be out of reach. We also have to keep in mind that MMOGs are in development by professional teams for years before they become playable. This would be a small group of non-professionals working in there free time. Any fan made modern MMOG is just intractable. I had an idea of how to make one that would be tractable, but... let's just say it's "old school" enough that I highly doubt people would play it. That's really the problem. It's either the game is too ambitious, and/or the game has/gets too little support, and/or the game would be appreciated by too few. There always seems to be a catch of some kind. ---- I am on The Original List (twice). We are The Forsaken and we aim to burn! "We don't fear the reaper"
Friday, December 12, 2008 9:17 PM
Quote:Originally posted by RevolutionFirefly: This is the kind of additude that leads to the failure of independent games. Apathy will kill us.
Quote:Originally posted by RevolutionFirefly: I plan on doing the impossible, and with my team I am pretty damn sure I stand a chance.
Friday, December 12, 2008 10:12 PM
BYTEMITE
Friday, December 12, 2008 10:55 PM
OUT2THEBLACK
Quote:Originally posted by RevolutionFirefly: We will try everything in our power to get this game made, and I promise you it will be done in a way that makes it as true to the firefly experience as can be done. I plan on doing the impossible, and with my team I am pretty damn sure I stand a chance.
Saturday, December 13, 2008 12:31 AM
Quote:Originally posted by out2theblack: Some folk , hereabouts , are regular part-poopers and pissers-upon-parades...
Quote:Originally posted by out2theblack: Behold , even a turtle only makes progress when he sticks his neck out... Myself , I'd be pleased even to see a fan-made machinima movie posted to youTube...
Saturday, December 13, 2008 7:21 PM
Saturday, December 13, 2008 10:04 PM
Quote:Originally posted by RevolutionFirefly: just grinding for hours so you can select a new pre-defined skill
Quote:Originally posted by RevolutionFirefly: The tools and resources are available, so I say why the hell not.
Saturday, December 13, 2008 11:09 PM
Sunday, December 14, 2008 2:42 AM
BIGRICHARD
Sunday, December 14, 2008 5:07 AM
Sunday, December 14, 2008 6:24 AM
Sunday, December 14, 2008 1:44 PM
Sunday, December 14, 2008 8:04 PM
Quote:Originally posted by RevolutionFirefly: There is no skill tree, perhaps you did not quite understand, fine.
Quote:Originally posted by RevolutionFirefly: Also do not assume you know what we are and are not capable of. I am not going to sit here and argue with you anymore because it acomplishes nothing. I obviosly cannot convince you, and you are certainly not going to dissuade me from my vision. So lets leave it at that. You can say I am doomed to failure all you want, and in the end you may be right, you may get to say "I told you so" but if this game happens, well then I guess that would be the only way to convince you. As for anyone else, if you want to help or lend some support head over to our site, and join the forum.
Sunday, December 14, 2008 8:05 PM
Sunday, December 14, 2008 8:13 PM
Sunday, December 14, 2008 8:21 PM
Sunday, December 14, 2008 9:25 PM
Quote:Originally posted by BigRichard: Thanks SigmaNunki, I'll let them know that I'm willing to help. And yeah, an MMORPG would take ages, by years I didn't really mean 2-3, i meant around 10+...
Quote:Originally posted by BigRichard: and if you don't mind me asking, what's your way of doing it? Just out of interest, or if you don't feel like making it public, PM me about it, as I'd love to know.
Monday, December 15, 2008 4:59 AM
Monday, December 15, 2008 10:53 AM
CALIFORNIAKAYLEE
Monday, December 15, 2008 1:51 PM
Quote: Originally posted by SigmaNunki: So, then you don't need to take a basic medic course before you can proceed to the next level of training as you explicitly explained in your vision document, eh? Unlikely. You just think you don't have a tree because you're not doing skills like everybody else. Point of fact, if you need to complete something before you can move on, you have a tree. Deal with it.
Quote:Originally posted by SigmaNunki: I actually know what you're not capable of because I am familiar with the technology required to do it. I am familiar with the time it takes to build such things because I've done stuff like this before. Because, I am a professional programmer.
Quote:Originally posted by SigmaNunki: You on the other hand, aren't familiar with these things. You have an idea that you think you can do. And although I have no doubt that you can design what you want to do in your vision on paper, that is not what I'm talking about. What I'm talking about is that visions practical implementation.
Quote:Originally posted by SigmaNunki: You're going to have to either ground yourself, or fail. There is no in-between. Because, this isn't the movies where the scrappy underdog with the great idea succeeds in the end. It's reality, where scrappy underdogs get squished unless they see the light. So, you have a choice. You can either listen to me, someone with greater knowledge, skill and experience, or fail. Pick whichever one you want. Neither will bother me unless you continue to get this community's hopes up for something that hasn't a snowballs chance in hell of succeeding.
Monday, December 15, 2008 3:19 PM
Quote:Originally posted by RevolutionFirefly: You seem to like throwing around the word professional, fine. Just a little lesson, professional is term used to describe an occupation. Being a programmer may be your job, so you are a professional, but do not assume for one minute, that because you are being paid to do it that it means you have more knowledge than those who are not.
Monday, December 15, 2008 4:50 PM
Monday, December 15, 2008 6:48 PM
Quote:Originally posted by RevolutionFirefly: I'm done here, it solves nothing, it is certainly not helping my goal any. Alot of talented people have taken interest and offered to help, more than I expected this soon, I was hoping to have the design document finished before people started getting interested, but well it happened faster than I had anticipated and I liked that.
Quote:Originally posted by RevolutionFirefly: ...but you people make it sound as if it is a crime to try.
Quote:Originally posted by RevolutionFirefly: Here I am being told that independent developers never get anywhere, Halo was made by independent developers(team of around 10), microsoft baught the company and made alot of changes(for the worse in my opninion), the point being that it can be done.
Quote:Originally posted by RevolutionFirefly: CaliforniaKaylee, you call me an armchair developer, but your essentially doing the same thing to me, telling me that the idea is flawed and the plan is crazy without having all of the details.
Tuesday, December 16, 2008 12:58 AM
Quote:Originally posted by BigRichard: It all sounds fair enough. Although it has to be said, if it's Firefly, and it's free, a lot of people will be interested. I mean, heaps of people still play the original FF games, original Zelda games, and people still play Runescape, so it's possible you'd get quite a lot of users. I do understand though that it would be a lot of work and that you have no assurances that people would play that style of game in this day and age.
Tuesday, December 16, 2008 1:10 AM
Quote:Originally posted by RevolutionFirefly: >>> This would be an example of people who hear, but do not listen. I am not sure what the literary equivilent would be, but I think you get my point. First, Never was it said that you where required to take any course in order to do the trade associated with a profession. Seeing as, all of these "skills" will involve direct player involement, if a player is able to figure out the in game system for a certain profession without taking classics, there will be nothing stopping them from self teaching. The classes are there as a guide. I made it very clear, that the classes are there to TEACH THE PLAYER, NOT THE CHARACTER.
Quote:Originally posted by RevolutionFirefly: >>>> Do not assume you know any more information than what is presented to you. You cannot say you know we are not capable, because I have people on my team with the same(apparently better) qualifications as you.
Quote:Originally posted by RevolutionFirefly: >>>>> You are right, I am not familiar with these things, but people I have with me are.
Quote:Originally posted by RevolutionFirefly: >>>> Again, you seem to be adressing this project as an individual, when in fact our numbers grow by the day. I was not aware I was getting peoples hopes up, I make it pretty clear that this is a last ditch effort, if people choose to have faith and assist us, then I believe it can be done. Apparently others do aswell. You seem to like throwing around the word professional, fine. Just a little lesson, professional is term used to describe an occupation. Being a programmer may be your job, so you are a professional, but do not assume for one minute, that because you are being paid to do it that it means you have more knowledge than those who are not.
Quote:Originally posted by RevolutionFirefly: As I have said, I realize that we may fail, but you people make it sound as if it is a crime to try.
Quote:Originally posted by RevolutionFirefly: Here I am being told that independent developers never get anywhere
Tuesday, December 16, 2008 4:13 AM
BROWNCOAT1
May have been the losing side. Still not convinced it was the wrong one.
Tuesday, December 16, 2008 7:58 AM
Tuesday, December 16, 2008 11:35 AM
Tuesday, December 16, 2008 12:58 PM
Tuesday, December 16, 2008 2:47 PM
Quote:Originally posted by Bytemite: What if... What if the team starts to do such a good job, that people at Multiverse look their way and snap them up? Could be the project could become official, that's happened before, hasn't it? Then the whole stealing/ legal rights business wouldn't even have to come up.
Quote:Originally posted by Bytemite: I don't want to see dreams cut down. And the last thing I want anyone to protect me from is hope... *shrug* No offense, but I like hoping. It feels warm and fuzzy. At the very most, the team will get a cease and desist order. I'd like to see them try still.
Tuesday, December 16, 2008 2:51 PM
Quote:Originally posted by RevolutionFirefly: My understanding is that it is only illegal if the game is published after being made, or released, but the process of actually creating it is not. I have read into it alot as this was a concern of mine and others, however alot of the information provided is very "gray" no real black and white, so the plan was essentially to create the game and then worry about the legality of release and such. Similar to fan fiction, or people who write novels for themselves.
Quote:Originally posted by RevolutionFirefly: As for the originality aspect, well this is the part that really erks me, and something I need to explain. I have had an idea like this long before I knew of firefly, I never saw the show until after the movie came out, and I loved it so much I bought the series. Essentially the universe I wanted to create was already created, Joss had beat me to it. I am glad, due to his profession he was able to do it better than I ever could. Seeing firefly, was like watching my ideas materialize. So I am essentially incorporating the firefly universe into my original Idea, because of the similarity, and otherwise it would be a poor imitation, like cheap wine.
Tuesday, December 16, 2008 5:24 PM
Tuesday, December 16, 2008 6:12 PM
Quote:Originally posted by Bytemite: Yeah, it wouldn't be Firefly without the random crises inserted into the space travel and crew interaction parts. And using an engine based on the Buffy-verse... I can't see how that would work. The combat style and pacing would be just wrong.
Quote:Originally posted by Bytemite: I'm reasonably assured that even legal issues won't stop people from trying to make money for long. It's in the best interests of people and wallets to get those resolved. And hey, you never know what can come of execs realizing there's still a lot of interest out there.
Wednesday, December 17, 2008 7:33 AM
HARDCOPY
Wednesday, December 17, 2008 4:54 PM
GREENFAERIE
Wednesday, December 17, 2008 6:10 PM
Quote:Originally posted by Hardcopy: Good luck on Revolution and ignore the attacks.
Thursday, December 18, 2008 2:12 PM
Thursday, December 18, 2008 8:08 PM
Friday, December 19, 2008 2:15 PM
Friday, December 19, 2008 4:11 PM
MISSTRESSAHARA
Friday, December 19, 2008 5:05 PM
Quote:Originally posted by RevolutionFirefly: Do you happen to know who would have final say in a legal dispute, would it be Fox, Universal, Multiverse, would Joss even be involved? I have read that the original copy right holder would have jurisdiction, so would that be joss? or the people who own the rights, specifically to the game?
Friday, December 19, 2008 6:39 PM
Friday, December 19, 2008 7:11 PM
Friday, December 19, 2008 8:05 PM
Quote:Originally posted by CaliforniaKaylee: I agree with Sigma, the rights belong to Universal and Fox, not Multiverse (who licensed out the rights to make a *Firefly*, not Serenity, MMO from Fox, but that is now in dispute from what I've heard), and not Joss unfortunately. Joss doesn't even have right of first refusal on this, as he likely has on any additional sequels in film or comic books, and which he has said specifically, I believe, he has when it comes to novels. But he would have had to negotiate for those rights with Fox originally, when he pitched the idea for the show to them, and likely again with Universal when they bought the rights from Fox. (This is why Joss was never even consulted on the Multiverse project.) What it sounds like to me from the small bits I've picked up is that there's a dispute between Fox's laywers and Universal's lawyers as to which of the two of them actually have the rights to make an MMOG based on the property -- did Fox retain that right as an extension of the show when they sold the movie rights to Universal, or does Universal have the rights because they did the movie? I haven't heard anything in awhile, but I also haven't seen any announcements publically from anyone, so my guess is that this is an extremely muddy area between the two of them. And because of that, they're that much more likely to be very aggressive when it comes to defending their licenses against fan projects. If it even appears to a judge or mediator that they haven't adequately defended their license, they could lose the MMOG rights entirely. ~CK You can't take the sky from me...
Friday, December 19, 2008 8:54 PM
Quote:Originally posted by RevolutionFirefly: As for the legal conundrum, if they do not know who has the rights to the license then who would be taking legal action against a fan project?
Quote:Originally posted by RevolutionFirefly: Further more what would happen if they did lose thier right to make the MMOG, where would that place Multiverse?
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