REAL WORLD EVENT DISCUSSIONS

Virtual Exercise

POSTED BY: JEWELSTAITEFAN
UPDATED: Saturday, March 20, 2021 13:50
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Saturday, March 30, 2019 3:35 AM

JEWELSTAITEFAN


I've been struggling with a tag for a phenomenon that I see with younger folk who have become adults.

I suddenly conjured that the phrase Virtual Exercise should cover it.

As any reasonable person knows, Exercise cannot be Virtual - it must be an actual, physical activity.

But many couch potatoes who have been raised on video games seem to think that if they once selected a character who scaled a mountain, then they can too. If they can point a firearm in the general direction, then a bullet will make a hole where they intend it to. They don't need to get off the couch because their virtual roleplayer gets plenty of exercise, and that is all that matters.

This might be considered the male complement/counterpart of girls who watch soap operas and believe they are real, that is how real people act.


Virtual Exercise will lead a generation to early deaths, preceded by greater numbers of obesity, diabetes, heart disease, etc.


It is sad, really. But it is also really happening.
Another effect of elimination of Physical Education curriculum in Public Schools.

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Saturday, March 30, 2019 8:03 AM

6IXSTRINGJACK


Public school is great man!

No need to teach the kids the metric system. No need to teach them how to budget, save for the future, or do their own taxes. No need to teach them to take care of their bodies for the long haul. Hell... no need to instill one iota of competitive spirit within them whatsoever.

What's not to like?

Do Right, Be Right. :)

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Saturday, March 30, 2019 10:38 AM

JEWELSTAITEFAN


Quote:

Originally posted by 6IXSTRINGJACK:
Public school is great man!

No need to teach the kids the metric system. No need to teach them how to budget, save for the future, or do their own taxes. No need to teach them to take care of their bodies for the long haul. Hell... no need to instill one iota of competitive spirit within them whatsoever.

What's not to like?

Do Right, Be Right. :)

Plus, having an App for spelling, punctuation, grammar is the same thing as knowing or doing it yourself.

These points are spot-on the topic of the thread.

How long is that going to last...

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Saturday, March 30, 2019 1:02 PM

6IXSTRINGJACK


All I know is at the end of the day the public school system in America is not at all designed to breed entrepreneurial minds.

It is designed to bring anybody who was likely to excel in life down to the lowest common denominator. It is designed to breed worker bees. Make as many people just barely competent enough to read and write a little bit of English, push a few buttons and enslave themselves to credit cards and other forms of debt. If they're lucky enough to make a decent buck at a job that offers a 401k, they'll also be terrorized into putting even more of their hard earned money into the hands of the puppeteers in the DOW roulette wheel.

It should come as no surprise to you that PE would be endangered in schools. Adding early onset diabetes and other completely preventable health complications that come with eating shit food and living a completely sedentary lifestyle is just another means of enslaving the population and making it completely dependent on the elites.

Do Right, Be Right. :)

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Saturday, March 30, 2019 1:33 PM

RUE

I have a vote and I'm not afraid to use it!


The original virtual reality: Every now and again I dream I can fly. Nothing to it! Sometimes I dream I can play the piano. My fingers just magically make all the right sounds come out when I touch the keys! And sometimes in my dreams I reprise doing tumbling and equipment gymnastics, but flawlessly and without effort.

But I would never in a million years mistake my dreams for reality.

Sigh. What have we done to our children?

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Saturday, March 30, 2019 2:32 PM

JEWELSTAITEFAN


Quote:

Originally posted by rue:
The original virtual reality: Every now and again I dream I can fly. Nothing to it! Sometimes I dream I can play the piano. My fingers just magically make all the right sounds come out when I touch the keys! And sometimes in my dreams I reprise doing tumbling and equipment gymnastics, but flawlessly and without effort.

But I would never in a million years mistake my dreams for reality.

Sigh. What have we done to our children?

I just realized: we have enslaved them to The Matrix.

There must have been polls about how many would choose the Blue Pill or the Red Pill - I wonder if that response percentage would have changed by now. The Matrix would not have allowed offensive language, or SJWs to be offended, right?

Come to think of it, SJWs and gender studies have displaced real issues in many minds, with apparent equal validity.

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Saturday, March 30, 2019 8:17 PM

6IXSTRINGJACK


I grew up addicted to video games. That was with an Atari 5200 at home, with its bleep, bloop sound effects, until I was around 10 and we got a Nintendo. It's a great babysitter... especially when your parents are divorced and both are working full time.

I still play, but not nearly as much as I used to. Funny thing is that I don't play anything new. When I do play, it's all retro stuff that I grew up with.

I see the stuff the kids have today and can't even imagine how easy it would be to get lost in those worlds.



RPGs (Role Playing Games) were when it got bad for me though. Instead of the arcade style games that would test your reflexes and reward you for improving them, RPGs were based off of a system of completing repetitive tasks to "level up" your character, which made the game easier. I've never been diagnosed OCD, but I suspect that I am. I can't play an RPG without "100%ing" them. This eats up a ton of real world time, scratching that OCD itch. It takes all the fun and difficulty out of a game.

It should feel like homework, but with systems in place to constantly reward you for your "work" it keeps certain types of minds coming back for more.

But at least they ended...

When online MMO's like World of Warcraft came out that claimed they were never-ending games, I knew I could never try them. I didn't want to get lost in those worlds.


Ben Stein once said that his son was addicted to "Evercrack", a term he coined for an earlier MMO called Everquest.

Do Right, Be Right. :)

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Saturday, March 30, 2019 11:21 PM

JEWELSTAITEFAN


Quote:

Originally posted by 6IXSTRINGJACK:
I grew up addicted to video games. That was with an Atari 5200 at home, with its bleep, bloop sound effects, until I was around 10 and we got a Nintendo. It's a great babysitter... especially when your parents are divorced and both are working full time.

I still play, but not nearly as much as I used to. Funny thing is that I don't play anything new. When I do play, it's all retro stuff that I grew up with.

I see the stuff the kids have today and can't even imagine how easy it would be to get lost in those worlds.



RPGs (Role Playing Games) were when it got bad for me though. Instead of the arcade style games that would test your reflexes and reward you for improving them, RPGs were based off of a system of completing repetitive tasks to "level up" your character, which made the game easier. I've never been diagnosed OCD, but I suspect that I am. I can't play an RPG without "100%ing" them. This eats up a ton of real world time, scratching that OCD itch. It takes all the fun and difficulty out of a game.

It should feel like homework, but with systems in place to constantly reward you for your "work" it keeps certain types of minds coming back for more.

But at least they ended...

When online MMO's like World of Warcraft came out that claimed they were never-ending games, I knew I could never try them. I didn't want to get lost in those worlds.


Ben Stein once said that his son was addicted to "Evercrack", a term he coined for an earlier MMO called Everquest.

Do Right, Be Right. :)

MMO? We're not all Acronym Monkeys like you.

I was Galaga Champ in High School.
Worked for a coin-operated video game company for 10 years, paid to play.
Had a roommate who had Battleship, which he had been trying to complete for several months. I started to play it, took 2 weeks to finish.

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Sunday, March 31, 2019 8:12 AM

6IXSTRINGJACK


MMO = Massive Multi-player Online, or Massively Multi-player Online.

Everquest and World of Warcraft were the first big ones, but they'd been around a while before that. It's not all fantasy type settings anymore either. Lot's of combat simulators and other things too. I never saw Ready Player One, but you could probably think of them as the Great Grand-daddy to that world if it ever does come to pass.

Do Right, Be Right. :)

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Sunday, March 31, 2019 8:15 AM

6IXSTRINGJACK


Quote:

Originally posted by 6IXSTRINGJACK:
MMO = Massive Multi-player Online, or Massively Multi-player Online.

Everquest and World of Warcraft were the first big ones, but they'd been around a while before that. It's not all fantasy type settings anymore either. Lot's of combat simulators and other things too. I never saw Ready Player One, but you could probably think of them as the Great Grand-daddy to that world if it ever does come to pass.

Quote:

I was Galaga Champ in High School.
Worked for a coin-operated video game company for 10 years, paid to play.
Had a roommate who had Battleship, which he had been trying to complete for several months. I started to play it, took 2 weeks to finish.




Loved Galaga. Had that for the 7800. Had Galaxian for the 5200 before that though.

My top games in the arcade were a little later than that. Rolling Thunder, Double Dragon and Pyros. Done some speed running of Rolling Thunder a while back. My brother was laughing his ass off watching me steamroll it, and we had a good laugh about how many quarters we sank into that one when we were kids.


Do Right, Be Right. :)

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Sunday, March 31, 2019 10:21 AM

JEWELSTAITEFAN


MMO. Not completely sure I understand the meaning.

I did visit a Virtual Arcade. Played the Fighter Jet one, simple engine thrust, joystick, guns and missiles for controls. Had to empty pockets of loose items such as change, it was like a simplified flight simulator. At the end of your session, even if you were flying straight and level, the cockpit would need to return to home position to let you out - so half the time it would flip and twist you to do that. Lots of people came out looking green. Took lots of friends there.
You could play against the computer, or other human players. Other humans could be opponents or on your team against computer. There were 2 units there, so you could play a session with one of your buddies. Or you could connect with players from other States, up to 8 together in a session. IIRC, a place in NJ had 4 units.
There was a monitor screen outside for audience to see the same screen that you saw, while you were spinning and twisting in your cockpit.
The Arcade Operators said I was the best they had seen, they wanted to play with or against me.

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Sunday, March 31, 2019 1:30 PM

6IXSTRINGJACK


Quote:

Originally posted by JEWELSTAITEFAN:
MMO. Not completely sure I understand the meaning.



It's a massive online game, featuring the ability to host many players. I've never played one before, so I could only explain it to you the way it has been explained to me over the years. Unlike single person Role Playing Games you'd play at home, you usually aren't strong enough to do anything by yourself and it actually requires you to team up with others, usually in "guilds" in fantasy settings like World of Warcraft. People get together to form "raids" on target factions. From what I understand, even Firefly once had an MMO. It doesn't have to be about Orcs and Dragons.

Quote:

I did visit a Virtual Arcade. Played the Fighter Jet one, simple engine thrust, joystick, guns and missiles for controls. Had to empty pockets of loose items such as change, it was like a simplified flight simulator. At the end of your session, even if you were flying straight and level, the cockpit would need to return to home position to let you out - so half the time it would flip and twist you to do that. Lots of people came out looking green. Took lots of friends there.
You could play against the computer, or other human players. Other humans could be opponents or on your team against computer. There were 2 units there, so you could play a session with one of your buddies. Or you could connect with players from other States, up to 8 together in a session. IIRC, a place in NJ had 4 units.
There was a monitor screen outside for audience to see the same screen that you saw, while you were spinning and twisting in your cockpit.
The Arcade Operators said I was the best they had seen, they wanted to play with or against me.



I played one of those many, many years ago. It wasn't as sophisticated as what you're talking about though. I believe it was called Battletech, where you sat in a cockpit of a virtual mech robot on a battle field with your friends.

The next closest thing I ever did that comes close to what you're talking about is the old Star Wars arcade from the early to mid 80's.

Do Right, Be Right. :)

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Sunday, March 31, 2019 4:03 PM

JEWELSTAITEFAN


Quote:

Originally posted by 6IXSTRINGJACK:
Quote:

Originally posted by JEWELSTAITEFAN:
MMO. Not completely sure I understand the meaning.


It's a massive online game, featuring the ability to host many players. I've never played one before, so I could only explain it to you the way it has been explained to me over the years. Unlike single person Role Playing Games you'd play at home, you usually aren't strong enough to do anything by yourself and it actually requires you to team up with others, usually in "guilds" in fantasy settings like World of Warcraft. People get together to form "raids" on target factions. From what I understand, even Firefly once had an MMO. It doesn't have to be about Orcs and Dragons.
Quote:

I did visit a Virtual Arcade. Played the Fighter Jet one, simple engine thrust, joystick, guns and missiles for controls. Had to empty pockets of loose items such as change, it was like a simplified flight simulator. At the end of your session, even if you were flying straight and level, the cockpit would need to return to home position to let you out - so half the time it would flip and twist you to do that. Lots of people came out looking green. Took lots of friends there.
You could play against the computer, or other human players. Other humans could be opponents or on your team against computer. There were 2 units there, so you could play a session with one of your buddies. Or you could connect with players from other States, up to 8 together in a session. IIRC, a place in NJ had 4 units.
There was a monitor screen outside for audience to see the same screen that you saw, while you were spinning and twisting in your cockpit.
The Arcade Operators said I was the best they had seen, they wanted to play with or against me.


I played one of those many, many years ago. It wasn't as sophisticated as what you're talking about though. I believe it was called Battletech, where you sat in a cockpit of a virtual mech robot on a battle field with your friends.

The next closest thing I ever did that comes close to what you're talking about is the old Star Wars arcade from the early to mid 80's.

Do Right, Be Right. :)

They had one called Doom I think, you stood on a sorta rollerball platform with a headset or visor, seemed more like a maze or urban combat than battlefield.

They also had one for virtual smells, I think it was some flower garden.
And a Virtual Rollercoaster, seating 1 or 2, where you pre-selected I think 32 different segments out of like 60 or 100 possibilities, and you could select random sequence so you didn't know which of your selections came next. One segment had a jump where you left the rails at speed without a landing spot in sight and then miraculously landed on a pair of rails, into the next segment.

The Jet and Rollercoaster were their most popular rides. Both had Chicken Switch buttons that could be pushed to end the ride, mostly for those who got sick, which seemed to happen sometimes. A lot more than a real Rollercoaster. The Jet twisted you vertical, on side, upside down, made you feel G-force when you banked for turns (obvioulsy never more than 1 G physically, despite what the screen made you feel). The Rollercoaster may have been missing one of those, not sure if it ever physically turned backwards, despite what the screen showed. I saw some people get woozy just watching the external screen of Rollercoaster without even getting inside the capsule. The Rollercoaster had more Chicken activations, because the Jet was controlled by the player, and everybody could see the player suddenly flying straight and level until session time ran out. Then, if the capsule was in the wrong direction for exit, the final move was flip and twist back to the home position, and the player was clamoring out of the harness. They had signs and directions to where the nearest restrooms in the Mall were located, some ran right past their tray of valuables, came back a while later to retrieve them. Although they said I was really good, I think that if I did 2 sessions in a row, I had to sit out about 20 minutes before my head would settle enough to ride again. That was not a ride requirement, that was me being unable to walk straight. One time my friend drove, and after one session he needed more than an hour lazing around the Mall before he felt safe to drive again.

Maybe the Rollercoaster moved up and down physically a little bit, giving you more than 1 G-force in reality. Not sure. I know it had to lower, "kneel" down, to access entry/exit.
But the Rollercoaster did not have other participants connected via T1 Line, so that is off-topic. This was almost 20 years ago now, so high speed data connections across the continent were not as common as now.

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Sunday, March 31, 2019 8:31 PM

6IXSTRINGJACK


That's cool. I haven't been to any place that would have anything like that since I was in grade school or maybe Jr. High. I remember along with the Battletech they had some expensive VR game where you stood in a gated circle and wore the huge VR goggles. Big screens around it showed everybody else what the player was doing. (I want to say it was North Pier, in Chicago).

The funny thing is, back then that setup probably cost a million bucks, and today you can buy a VR helmet at home for around $300 that is 10 times as good.

I can't even imagine what awesome stuff they have in 2019 if you're willing to go downtown and pay big bucks for the experience. It's probably over $100 now just to park your car for the day.

Do Right, Be Right. :)

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Sunday, March 31, 2019 11:33 PM

REAVERFAN


Another straw man from the Russian troll.

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Monday, April 1, 2019 12:59 AM

JEWELSTAITEFAN


Quote:

Originally posted by JEWELSTAITEFAN:
Quote:

Originally posted by rue:
The original virtual reality: Every now and again I dream I can fly. Nothing to it! Sometimes I dream I can play the piano. My fingers just magically make all the right sounds come out when I touch the keys! And sometimes in my dreams I reprise doing tumbling and equipment gymnastics, but flawlessly and without effort.

But I would never in a million years mistake my dreams for reality.

Sigh. What have we done to our children?

I just realized: we have enslaved them to The Matrix.

There must have been polls about how many would choose the Blue Pill or the Red Pill - I wonder if that response percentage would have changed by now. The Matrix would not have allowed offensive language, or SJWs to be offended, right?

Come to think of it, SJWs and gender studies have displaced real issues in many minds, with apparent equal validity.

Not to mention that all crimes and mysteries are solved within 40 minutes by sitting at a desk and playing with phones and computers, just like always.

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Monday, April 1, 2019 1:18 AM

JEWELSTAITEFAN


Quote:

Originally posted by 6IXSTRINGJACK:
That's cool. I haven't been to any place that would have anything like that since I was in grade school or maybe Jr. High. I remember along with the Battletech they had some expensive VR game where you stood in a gated circle and wore the huge VR goggles. Big screens around it showed everybody else what the player was doing. (I want to say it was North Pier, in Chicago).

The funny thing is, back then that setup probably cost a million bucks, and today you can buy a VR helmet at home for around $300 that is 10 times as good.

I can't even imagine what awesome stuff they have in 2019 if you're willing to go downtown and pay big bucks for the experience. It's probably over $100 now just to park your car for the day.

Do Right, Be Right. :)

Yeah, the Doom thing was a gated circle. This was all in Oklahoma City, no paid parking at the Crossroads Mall.
No way you're having a 3 Dimensional capsule simulator in your living room.

One of the biggest problems with Video Games was the cash.
When Space Invaders came out, the very first night they were placed in bars, every single one stopped working. They all overflowed their cashboxes with Quarters, at one Quarter per game. Shorting out the circuit boards, that's over $1,000 in Quarters. Next day owners sent trucks out in every direction to buy more of the games. That night every single new game also had the same fate.
In the mid-late 90s, the most popular games had HUGE screens in S-VGA, like a ski course, and I think a golf one, with a golf club. Those cashboxes overflowed with Dollars and Twenties, to the point the Dollar Bill Accepters could not take any more money.


I tried looking for flight simulators.
Maybe like flightsimcentre.com or flightdeck1.com

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Monday, April 1, 2019 8:42 AM

6IXSTRINGJACK


Quote:

Originally posted by JEWELSTAITEFAN:
Quote:

Originally posted by 6IXSTRINGJACK:
That's cool. I haven't been to any place that would have anything like that since I was in grade school or maybe Jr. High. I remember along with the Battletech they had some expensive VR game where you stood in a gated circle and wore the huge VR goggles. Big screens around it showed everybody else what the player was doing. (I want to say it was North Pier, in Chicago).

The funny thing is, back then that setup probably cost a million bucks, and today you can buy a VR helmet at home for around $300 that is 10 times as good.

I can't even imagine what awesome stuff they have in 2019 if you're willing to go downtown and pay big bucks for the experience. It's probably over $100 now just to park your car for the day.

Do Right, Be Right. :)

Yeah, the Doom thing was a gated circle. This was all in Oklahoma City, no paid parking at the Crossroads Mall.
No way you're having a 3 Dimensional capsule simulator in your living room.

One of the biggest problems with Video Games was the cash.
When Space Invaders came out, the very first night they were placed in bars, every single one stopped working. They all overflowed their cashboxes with Quarters, at one Quarter per game. Shorting out the circuit boards, that's over $1,000 in Quarters. Next day owners sent trucks out in every direction to buy more of the games. That night every single new game also had the same fate.
In the mid-late 90s, the most popular games had HUGE screens in S-VGA, like a ski course, and I think a golf one, with a golf club. Those cashboxes overflowed with Dollars and Twenties, to the point the Dollar Bill Accepters could not take any more money.


I tried looking for flight simulators.
Maybe like flightsimcentre.com or flightdeck1.com




Sure. You're not going to ever be able to get current generation tech in your living room that a pricey Downtown Chicago place has set up. I was talking about "VR" from around 1992 or so, compared to the Oculus Rift today. They didn't have any HD television sets back then, let alone tiny HD screens that you can put right in front of your eyes.

Whatever multi-million dollar tech that the big boys are paying big money to play with today will be in everyone's living room by 2040.

The inventor of the Oculus rift said in an interview 7 years ago that he believes it would only be 25 years before they had "perfected" VR to the point that you would be unable to tell the difference between what's real and what's virtual.

Do Right, Be Right. :)

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Tuesday, March 9, 2021 9:01 PM

JEWELSTAITEFAN


For the 2nd year in a row, a local Marathon is having another virtual run - no actual running involved.

As if this is normal.

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Friday, March 19, 2021 12:02 AM

1KIKI

Goodbye, kind world (George Monbiot) - In common with all those generations which have contemplated catastrophe, we appear to be incapable of understanding what confronts us.



Kind of like watching Hoarders to try to understand what's going on with them (I failed), I've been watching My 600 Pound Life. And I think I've noticed some overall consistent things.

First of all - overweight in this society is a normal biological response to our self-domesticated situation.

As examples of what domestication in a human household does - if you look at our pets - they're often chunky. None of the things that are true for them in the wild are true for our pets. They don't get up and browse, hunt, or scavenge for their food. Lower availability like in nature doesn't limit what they can eat overall. And pet food is made to be palatable, because a pet food that gets readily eaten is a pet food that'll be bought. (All that leads to pet food manufacturers creating tasty - but low calorie - pet food. We want them to want to eat it, but we don't want them to eat and get heavy!)

And if you look at human food, it's also true if you look at city bears v country bears. City bears scavenge on dumps that contain a lot of human food. And they're chunky which means they overeat due to abundance and 'palatability', but are also malnourished - lacking required vitamins and minerals and suffering from osteoporosis for example due to nutritive deficiencies - while paradoxically having high blood pressure and other maladies from excesses. Country bears are no such thing.

And then I look at humans. We're inactive because we no longer spend hours walking to gather, or sometimes hunt. And then there's the overtly addictive properties of foods, stuffed into temptation treats for sale.

... Just to back up a bit. IMO people aren't meant to be restless calorie-wasters, nor are we meant to be picky eaters. In nature, calories are a precious commodity, and one doesn't want to waste them with fruitless activity. In nature, hunger or its threat drives activity, and calories are conserved by inactivity. Similarly, food scarcity or its threat means we need to eat what we can eat, when we can eat.

But nature has built into us an interesting mechanism: foods that are abundant we tend not to enjoy as much. We'll eat them when we're hungry and if there's nothing else around, but not otherwise. As a rule, people don't gravitate to eating seaweed, or lettuce, or leaves, which are abundant in nature. Instead, people are drawn to things that have a lot of calories and nutrition value, but aren't found frequently or abundantly in nature - fat, sugar/ carbs, umami - we've evolved so that eating them is pleasurable to us, we prefer them and seek them. And I think as a result of our evolution - due to our exceptionally high iodine requirement along with our salt-tolerance - we also binge on things that are high salt.

But because these sugar(simple carbs), fat, and umami, are scarce in the environment, nature didn't provide a strong internal cut-off for them. The cut-off was external scarcity. (I believe that the salt cut-off was silenced by our term of evolution near the ocean, where all food was salty.)

And, except for the salt components, it's pleasurable for animals as well, like our pets, and bears. (For information about the addictive properties of certain foods, see David Kessler The End Of Over-Eating: Taking Control Of The Insatiable American Appetite ‘The right combination of tastes triggers a greater number of neurons, getting them to fire more ... The message to eat becomes stronger, motivating the eater to look for even more food. Many of us have a bliss point - the point at which we get the greatest pleasure from sugar, fat or salt. As more is added, food becomes more pleasurable, till we reach that point, after which it becomes too sweet and the pleasure drops off.’)


So, in people, there's a internal high drive to eat these foods, but a weak internal satiation signal. And since eating sugar, fat, salt, and umami is PLEASURABLE, by evolution's design, normal biological drives would mean that normal people would become overweight in this environment of easily-obtained, over-abundant, highly-pleasurable foods (unless they control their environment).



But obviously most of us don't get to be 600 lbs despite all that!

I wondered what made the difference between people who are 600 lbs and everybody else.

At first I thought it was a lack of a cut-off signal. At some point, most of us, after eating a certain number of doughnuts (or potato chips, or bacon strips, for example) would eventually reach the point where we feel we've had enough. So maybe these people simply lacked that signal.

But the more I watched, the clearer one particular characteristic became - the people who had the hardest time losing weight all said (with variations on wording) 'WHILE I'M EATING nothing else matters'. They lose their pains, their anxieties, their fears ... because the only thing that they're paying attention to at that moment is the pleasure of "each bite". And how could a simple biological signal that meekly says enough compete with a well-being signal so strong it overcomes pain?

And when they're done, all the negatives come rushing back, so they "never want to stop eating".

And they often discover that intense reward to eating early in life, usually before 5 and always (from what I've seen) before 9. While we find pleasure in eating, they find crack-level pleasure.


Many end up using eating as an escape mechanism from dire things in their childhood lives: violent households, sexual abuse/ rape, physical abuse, rejection and emotional abuse, drug-abuse in the household, instability, and abandonment (among other things). Eating food is the one thing they can control, and the one thing that provides relief. So those people have made a strong association: anxiety leads to food for relief, pain leads to food for relief, stress leads to food for relief, and so on. And later on in life, because they never acquired other, better ways of dealing with pain and negative emotions, they continue to turn to food, leading to a life-time of weight gain. But not all do that. Some just eat because they really, really like to, and because nobody told them no.

And looking at the siblings of those ultra-heavy people, who grew up in the same households, nobody else (in the shows I've seen) ends up over 600 pounds. Some are heavy, but some aren't. So something distinguishes the people who end up over 600 pounds, and those who don't (who might have some other pathology instead).


Anyway, I think I've figured out how they get where they get. I think it's that they have a super-charged immediate neurological reward when eating certain foods.

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Friday, March 19, 2021 1:46 AM

6IXSTRINGJACK


That probably is the right conclusion.

Even though I don't pack on much pounds at all when I'm not drinking and I'm being active, there are certain foods (or barely food) that I would continue to eat more of if it's around after I would stop eating real food.

It's why I don't keep things like Doritos in my house anymore. I could be "full" after a dinner with no more need to eat until the next night, but if there were a big ole' bag of Doritios sitting in my kitchen I could make a good attempt at finishing it off.


--------------------------------------------------

" 'You're like the Nazis' is the new 'I don't like you'. That disqualifies her from marching around planet Who-Gives-a-Shit in a helmet? ~Bill Maher

PSA: Don't click on any links in Second's posts. He's trying to fish your private information out of you.

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Friday, March 19, 2021 3:47 PM

JEWELSTAITEFAN


The food is what we intake.

But we are not each others pets, incapable of critical thought or willpower.


The purpose of exercise, actual physical exercise, is to balance the intake with exertion. Targeted exertion, physical routines of exercise, to burn off excess energy, maintain muscle tone, coordination, bone stress/load, etc.

Virtual exercise negates all of that.

Not disagreeing with your diet/food comments, just clarifying.

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Friday, March 19, 2021 4:21 PM

1KIKI

Goodbye, kind world (George Monbiot) - In common with all those generations which have contemplated catastrophe, we appear to be incapable of understanding what confronts us.



Yes, virtual exercise is barely exercise! (... though running through actions in your mind like throwing a bowling ball or hitting a tennis ball with your racquet are well-known 'virtual' exercises that improve your skill-set.)



"But we are not each others pets ..." We're our own pets. After all, we don't live in the wild like chimps, dependent on actively scrounging the immediate offerings of nature for ourselves.

"... incapable of critical thought or willpower." We're still animals. And studies have shown that our 'rational' thoughts are poor predictors of our actions. Better predictors are our responses to stimuli, and our emotions.

"The purpose of exercise, actual physical exercise, is to balance the intake with exertion." Exercise burns very few calories compared to the amounts of food we can EASILY consume. One plain Krispy Keme doughnut consumed in under 5 minutes has 180 calories. To burn off that single doughnut, a 180 lb man would have to jog half an hour. Limiting calorie intake is the only real way to control weight, since a person can consume far more calories in under a couple of hours than they could burn off in a whole day of exercising.

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Friday, March 19, 2021 4:42 PM

1KIKI

Goodbye, kind world (George Monbiot) - In common with all those generations which have contemplated catastrophe, we appear to be incapable of understanding what confronts us.


Quote:

Originally posted by 6ixStringJack:
That probably is the right conclusion.

Even though I don't pack on much pounds at all when I'm not drinking and I'm being active, there are certain foods (or barely food) that I would continue to eat more of if it's around after I would stop eating real food.

It's why I don't keep things like Doritos in my house anymore. I could be "full" after a dinner with no more need to eat until the next night, but if there were a big ole' bag of Doritios sitting in my kitchen I could make a good attempt at finishing it off.


--------------------------------------------------

" 'You're like the Nazis' is the new 'I don't like you'. That disqualifies her from marching around planet Who-Gives-a-Shit in a helmet? ~Bill Maher

PSA: Don't click on any links in Second's posts. He's trying to fish your private information out of you.

Many fast- and snack- 'foods' are designed - and tested! in 'food labs' - to be as addictive as possible to as many people as possible, to keep people coming back for more. To outsell the other addictive food products. So we're mostly susceptible to them to some degree. (I only know of 1 person who isn't, and he was born with no sense of smell or taste. Imagine eating cardboard for your whole life.)

But I don't think I'm 600+lbs-worth of addicted! or that you or most other people are either. We have an inbuilt stopping point. It may be a 350lb stopping point for some people, or a 200lb stopping point for others. But somewhere along the line we get a signal that says 'enough', and we stop. You could probably eat a bag of Doritos all at once. But could you eat 6? In addition, like you, many people control their environment to control their actions.

There is something that I think distinguishes people so desperately overweight from the rest of us normally-overweight people, since we inhabit a common addictive-food corporate-pusher-filled world. I think it's that while we enjoy eating addictive foods, we have a stopping point beyond which it's not enjoyable anymore. And we can also control our environment.

But for them the physical act of eating is SO rewarding, it literally overcomes physical pain, let alone anxiety, depression, frustration and a whole host of negative feelings. As a real-life example/ experience that maybe you can relate to, when my back hurts, it still hurts whether I'm eating something tasty or not. I still feel it. For those people, that's not true at all.

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Saturday, March 20, 2021 1:50 PM

JEWELSTAITEFAN


Quote:

Originally posted by 1KIKI:
Yes, virtual exercise is barely exercise! (... though running through actions in your mind like throwing a bowling ball or hitting a tennis ball with your racquet are well-known 'virtual' exercises that improve your skill-set.)

Paraphrasing a saying from a place I used to work:

Plant a Couch Potato, grow a Couch Potato.



Virtual Exercise is not actual physical exercise of any kind. Mental exercise is not physical exercise. Emotional exercise is not physical exercise.

For long life, one must balance the Mental, Emotional, and Physical facets of one's being.

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