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FIREFLY UNIVERSE
In Need of the Rules of the Companion
Wednesday, May 25, 2005 4:31 AM
JOBOY
Wednesday, May 25, 2005 5:14 AM
EMMA
Wednesday, May 25, 2005 5:39 AM
Wednesday, May 25, 2005 6:28 AM
Wednesday, May 25, 2005 8:11 AM
BLEYDDYN
Wednesday, May 25, 2005 8:34 AM
Wednesday, May 25, 2005 10:02 AM
ASTRAGYNIA
Quote: And off the top of my head I think maybe 20 to 25 percent of the fee should go to the guild.
Wednesday, May 25, 2005 10:47 AM
Wednesday, May 25, 2005 11:10 AM
PERIDIDDLE
Wednesday, May 25, 2005 8:44 PM
Quote: 3. If a client cannot pay for the services of the Companion they are obligated to the Companion until such a time as the debt is settled.
Thursday, May 26, 2005 7:18 PM
SOLABUSCA
Quote:Originally posted by Emma: Quote: 3. If a client cannot pay for the services of the Companion they are obligated to the Companion until such a time as the debt is settled. The rules all sounds fabby but I think this one could prove ambiguous - if you want that cool, but some people like rigid rules so those games players may like to change 'obligated' to 'indentured' or something else if that is too strict?
Quote:Men, women, and sometimes children signed a contract with a corporation to serve a term of 4 to 7 years. In exchange for their service, the indentured servants received their passage paid from the Core, as well as food, clothing, and shelter once they arrived in the colonies. Some were even paid a salary. When the contract had expired, the servant was paid freedom dues of corn, tools, and clothing, and was allowed to leave. During the time of his indenture, however, the servant was considered company property and his contract could be inherited or sold. Prices paid for indentured servants varied depending on skills. While under contract a person could not marry or have children. Company permission was needed to leave the colony, to perform work for anyone else, or to keep money for personal use. An unruly indentured servant was punished for improper behavior. Due to poor living conditions, hard labor, and difficulties adjusting to new climates and the problems inheirent in terraforming, many servants did not live to see their freedom. Often servants ran away from their Company masters. If runaway servants were captured, they were punished by increasing their time of service.
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