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FIREFLY UNIVERSE
Firefly the Role Playing Game
Tuesday, October 19, 2004 1:55 PM
NOMANOR01
Tuesday, October 19, 2004 2:09 PM
MANIACNUMBERONE
Tuesday, October 19, 2004 5:12 PM
CYRENIUS
Tuesday, October 19, 2004 5:44 PM
GOJIRO
Tuesday, October 19, 2004 6:40 PM
TENTHCREWMEMBER
Could you please just make it stranger? Stranger. Odder. Could be weirder. More bizarre. How about uncanny?
Tuesday, October 19, 2004 6:44 PM
Quote:Originally posted by TenthCrewMember: Geeze, Gojiro...steal my thunder.
Tuesday, October 19, 2004 6:48 PM
Wednesday, October 20, 2004 1:53 AM
Wednesday, October 20, 2004 2:41 AM
BROWNCOAT1
May have been the losing side. Still not convinced it was the wrong one.
Wednesday, October 20, 2004 4:20 AM
THALOS
Wednesday, October 20, 2004 5:22 AM
CHRONICTHEHEDGEHOG
Saturday, October 23, 2004 3:33 AM
Monday, April 25, 2005 1:22 PM
JOLAN
Friday, May 13, 2005 8:36 PM
JONESY
Wednesday, May 25, 2005 5:17 AM
EMMA
Quote: Just had another quick thought...what about making rules for a LARP (Live Action Role Play) game based on Firefly?
Wednesday, May 25, 2005 4:54 PM
Wednesday, May 25, 2005 9:21 PM
Thursday, May 26, 2005 5:25 AM
Thursday, June 30, 2005 8:31 AM
TARASTOP
Wednesday, July 13, 2005 6:52 AM
UMGESTALTET
Tuesday, August 23, 2005 8:27 AM
CHAMAN
Friday, August 26, 2005 8:01 PM
DALTONSPENCE
Quote:Originally posted by Chaman: I picked up the game from GenCon last week It's similar to D6, the attributes and skills are defined as die types, advancement is gained by increasing the 'size' of the die (ranges from d2 to d12, above d12 you add another die d12+d2). skills are expressed seperately from the attributes and follow the same convention as the attributes. this allows your mechanic to roll Alertness + Mechanical Engineering to find the problem and Intelligence + Mechanical Engineering to fix it. There's a detailed Asset/Complication system (talents/flaws), in fact every character is required to have one of each. character creation is a point system, everything costs points, the points are based on the level of the campaign.
Quote:Ships are built like characters, they have stats and traits, I've only glanced at the section for now
Quote:Added bonus is a reference section in back with three pages of chinese translations of words and phrases, including some curse words.
Quote:All in all, it is well done, a lot of attention was paid to keep the feel, in fact the text will drive english teachers nuts, there is heavy use of 'western' or 'boondock' terminology and word use; they do a good job at butchering the english language.
Friday, August 26, 2005 10:34 PM
Saturday, August 27, 2005 8:49 PM
Monday, August 29, 2005 6:16 AM
Monday, September 12, 2005 2:02 PM
Tuesday, September 13, 2005 6:59 AM
JAMIECHAMBERS
Tuesday, September 13, 2005 9:05 AM
BOOMERGOODHEART
Wednesday, September 14, 2005 8:34 AM
J0HNNYR3B
Thursday, September 15, 2005 9:06 AM
Tuesday, September 27, 2005 8:09 AM
MRWAGGA
Wednesday, September 28, 2005 8:26 PM
Friday, September 30, 2005 3:30 AM
Friday, September 30, 2005 11:33 AM
Sunday, October 16, 2005 7:03 PM
Wednesday, October 19, 2005 8:44 AM
Wednesday, January 11, 2006 5:09 AM
MEENOL
Wednesday, January 11, 2006 9:06 PM
Thursday, February 2, 2006 4:33 PM
SPACEMANSPIFF
Saturday, February 4, 2006 3:59 PM
YUROICHI
Saturday, February 4, 2006 4:12 PM
Saturday, February 4, 2006 4:22 PM
Tuesday, February 7, 2006 6:59 PM
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