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FIREFLY UNIVERSE
Blatant Commercial Inquiry (RPG Related)
Thursday, March 25, 2004 3:00 AM
JOHNSEAVEY
Thursday, March 25, 2004 4:10 AM
HANS
Thursday, March 25, 2004 4:14 AM
TEELABROWN
Thursday, March 25, 2004 4:17 AM
JARED
Thursday, March 25, 2004 5:08 AM
COLONELMASON
Thursday, March 25, 2004 3:44 PM
GRAVITYDRIVE
Quote:Originally posted by Hans: You're right that Firefly would make a very good RPG. As many others have pointed out there is a lot of similarity with the Traveller universe (a mix of low tech and high tech, heroes on a tramp freighter traveling from planet to planet, doing whatever job that comes along "don't much care if it's legal"). Of course, an RPG dedicated to Firefly would be great. I'm not an industry insider so I can't give you any hints on the publishing end of it. As a long time RPGer I can tell you that I would avoid this game like the plague if it was d20, a system I loathe and would not fit the style of Firefly at all ("Hi, I'm Bob, a 7th level Preacher, and if I get just a few more XP I can multi-class as a Gunslinger and get the quick-draw feat"). To use gamer speak, the character-oriented world of Firefly should have a narrativist rather than simulationist focus. I haven't played the Buffy or Angel RPGs, but I hear that their system works well for this type of game play. I'm also fan of the Storyteller system (which is similar to Buffy's Unisystem, and I'm sure you're familiar with). Building a new system can lead to problems, but if your game focuses more on character and drama than detailed combat mechanics I think you'll be on the right track. Characters should be rich and detailed, not in numbers and percentages but in background history, motivation, allegiances, etc. Actually, I think a mixture of the Traveller system (with a character creation focus on background histories and experiences) and Storyteller (with it's simple yet complete mechanics) would be great. Good luck! Hans
Thursday, March 25, 2004 3:52 PM
ANJIN
Thursday, March 25, 2004 6:37 PM
CALDEEN
Thursday, March 25, 2004 7:37 PM
SERGEANTX
Thursday, March 25, 2004 7:44 PM
BOOMERGOODHEART
Thursday, March 25, 2004 11:34 PM
Quote:Originally posted by SergeantX: John, if you're serious about getting a Firefly RPG going, please contact me. I'm got some stuff I'd like to develop further. I'm convinced no system out there does Firefly justice as is, especially not level/class based systems like D02.
Friday, March 26, 2004 2:10 AM
Friday, March 26, 2004 5:14 AM
RANGER
Quote:Originally posted by GravityDrive: Quote:Originally posted by Hans: You're right that Firefly would make a very good RPG. As many others have pointed out there is a lot of similarity with the Traveller universe (a mix of low tech and high tech, heroes on a tramp freighter traveling from planet to planet, doing whatever job that comes along "don't much care if it's legal"). Of course, an RPG dedicated to Firefly would be great. I'm not an industry insider so I can't give you any hints on the publishing end of it. As a long time RPGer I can tell you that I would avoid this game like the plague if it was d20, a system I loathe and would not fit the style of Firefly at all ("Hi, I'm Bob, a 7th level Preacher, and if I get just a few more XP I can multi-class as a Gunslinger and get the quick-draw feat"). To use gamer speak, the character-oriented world of Firefly should have a narrativist rather than simulationist focus. I haven't played the Buffy or Angel RPGs, but I hear that their system works well for this type of game play. I'm also fan of the Storyteller system (which is similar to Buffy's Unisystem, and I'm sure you're familiar with). Building a new system can lead to problems, but if your game focuses more on character and drama than detailed combat mechanics I think you'll be on the right track. Characters should be rich and detailed, not in numbers and percentages but in background history, motivation, allegiances, etc. Actually, I think a mixture of the Traveller system (with a character creation focus on background histories and experiences) and Storyteller (with it's simple yet complete mechanics) would be great. Good luck! Hans Quote: "Hang on Travellers....!" Saynomore, wink-wink, nudge-nudge. To me, half the fun of the show is watching a Traveller scenario develop that I could never get going 30 odd years ago. Obviously, I'm unlikely to start this late, but it sure would be nice to see a special TRAVELLER supplement come out supporting Firefly. That is, if these guys are even talking to each other....which they should be! P.S. If you still don't believe me, get ahold of the 'Azhanti High Lightning" cruiser plans published in 1980 and compare the control rooms...identical, down to the central pedestal and arraangement of consoles! As the AHL is designed to produce gravity via acceleration, it is essentially one very tall building....just like the "Dortmunder" with its' spires et al.
Friday, March 26, 2004 9:22 AM
Thursday, April 1, 2004 7:03 AM
CAPTAINCERENTZ
Thursday, April 1, 2004 7:58 AM
TOMANTA
Quote: OK, that's a given, considering the audience--but would you actually buy it, given that RPG core books can cost upwards of $25?)
Quote: What I believe would work is something along the lines of the WEG d6 Rules. What makes it work is the lack of levels, the 'template' format for character generation and advancement.
Thursday, April 1, 2004 8:14 AM
Quote: I think D20 could work well if done as a classless system [I have seen a few ways to do this... I like CoC D20]. Other than that... I would LOVE to see ANYTHING done with the WEG system, by far my favorite. Their Star Wars books were top-notch.
Saturday, April 3, 2004 5:04 AM
CHRONICTHEHEDGEHOG
Tuesday, April 6, 2004 5:34 AM
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