GENERAL DISCUSSIONS

A FireFly MMOPRG ideas?

POSTED BY: TEHINSANEGAMER
UPDATED: Sunday, June 11, 2006 20:25
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Friday, June 9, 2006 4:50 PM

CHRISTHECYNIC


Firefly shows us a world (er ... verse) with enough depth to do any RPG set at any place on past or present Earth. Any game for that matter, that's where it is.

I don't do RPGs because I'm a ten-pound bag of flower + fan + spark kind of person without the patience to actually follow through but I'm sure that anything that involved interpersonal relations and interplanetary space ships could be modified to become a Firefly RPG so that gives you a place to start, think about what is most similar and then modify.

Also I think people have tried this before, perhaps even successfully.

You've got the depths to tell a story so in theory all you need are the rules to play it by.

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Friday, June 9, 2006 5:02 PM

IAIMTOMISBEHAVE


Well, as far as a "Space Frontier" MMO goes, there IS a game that I have tried and, well, enjoyed as far as how it relates to Firefly. It's called EVE Online ( www.eve-online.com). Free download, I think there's some free trials floating around, but apart from that, you have to be a paid subscriber to play.

The game pretty much puts you on the outer edges of space, you as a captain of a spaceship, and you take jobs, legal or otherwise, and try and complete them. Of course, all the other ships in space are other players, so if you are a pirate (like I was), then you can get blown out of the sky so that whoever kills you gets a reward as a bounty hunter. So pretty much, the game has limitless character choices, because not only can you advance your ships (upgrading parts, weapons, shields, cargo space, etc.) however you like, but you can add to your own reputation (and upgrade skills like Engineering or things like that) and create whatever job you like for yourself within the game.

Try it out, and think about a Firefly MMO after that. I still like the IDEA of a strictly-Firefly game, but it'll be hard to make it an MMO.

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Friday, June 9, 2006 5:06 PM

CHRISTHECYNIC


The problem I see with that as a Firefly game (non-gamer that I am) is that I'd think roleplaying Firefly would be as much about interacting with people, on the ground and in the ship. That was a strictly flight simulation game wasn't it?

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Friday, June 9, 2006 6:15 PM

SIGMANUNKI


This topic pretty much comes up about once a week or more. Search the archives.

goto google:

mmorpg site:fireflyfans.net

----
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"We don't fear the reaper"

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Saturday, June 10, 2006 9:21 AM

IAIMTOMISBEHAVE


Quote:

Originally posted by christhecynic:
The problem I see with that as a Firefly game (non-gamer that I am) is that I'd think roleplaying Firefly would be as much about interacting with people, on the ground and in the ship. That was a strictly flight simulation game wasn't it?



It's not really simulation, per se, but as I was saying, it's about you leading a ship however you want to, be it for good or otherwise. It's like your standard RPG, quests and everything, except this puts it all in space, your character is your ship, and your quests are the various missions you can choose to accept. However, it goes beyond that when it puts in the the "law", because each sector of space has its own "legal limit", kind of like a speed limit if you will, except everytime you do something illegal (steal someone's jettisoned cargo, complete a smuggling run, etc.) it adds to your own reputation, and if you break the legal limit, chances are the local authorities are going to try and shoot you down. In that sense, it's like Firefly because agents will always contact you with legal missions, but you can also choose to go to some seedy, lowlife port that's in a sector with a really high legal limit, and get an illegal smuggling run mission there and try and sneak around or through other sectors of space to deliver your goods. As far as leveling up goes, you simply enhance your ship with additional or upgraded parts, and you can enhance your player (since you can change ships) with skills and trades. That's EVE.

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Saturday, June 10, 2006 9:31 AM

CHRISTHECYNIC


Quote:

Originally posted by IAimtoMisbehave:
your character is your ship


That's what I meant, I'd think to be Firefly like you'd need interactions between people as well as ships.

Not just smuggle the cargo but occasionally break into an alliance hospital to steal the cargo or crash a fancy ball or fight off a guy on his hovercraft, or ... something involving the people on this ship and not just the ship as a character on it's own.

Our crew doesn't just smuggle, they also rob banks, and trains and ... stuff. They do stuff on the ground and form relationships of various types with people like Badger and Niska.

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