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GENERAL DISCUSSIONS
Found & Copied Serenity Deck Plan
Saturday, December 27, 2003 10:14 AM
BOUNTYBOY56
Saturday, December 27, 2003 11:01 AM
MANIACNUMBERONE
Saturday, December 27, 2003 11:53 AM
LEEH
Saturday, December 27, 2003 2:25 PM
MOOSE
Saturday, December 27, 2003 3:24 PM
Saturday, December 27, 2003 3:46 PM
Saturday, December 27, 2003 4:57 PM
Saturday, December 27, 2003 6:12 PM
Tuesday, December 30, 2003 1:15 AM
SOUPCATCHER
Tuesday, December 30, 2003 2:22 PM
LITTLEXANDER
Tuesday, December 30, 2003 4:27 PM
TURBO100
Tuesday, December 30, 2003 6:01 PM
KERNELM
Tuesday, December 30, 2003 7:16 PM
DITHER
Tuesday, December 30, 2003 8:24 PM
CAPNRAHN
Wednesday, December 31, 2003 12:17 AM
Wednesday, December 31, 2003 12:37 AM
CONGOCHRIS
Wednesday, December 31, 2003 2:23 AM
SLOWSMURF
Wednesday, December 31, 2003 7:06 AM
WERZBOWSKI
Wednesday, December 31, 2003 7:35 AM
Wednesday, December 31, 2003 8:34 AM
Wednesday, December 31, 2003 8:39 AM
Wednesday, December 31, 2003 10:45 AM
HAPLO721
Wednesday, December 31, 2003 11:18 AM
CAPTRON
Wednesday, December 31, 2003 8:20 PM
Thursday, January 1, 2004 2:27 PM
Thursday, January 1, 2004 5:36 PM
Thursday, January 1, 2004 6:12 PM
Thursday, January 1, 2004 7:45 PM
TUNNEL
Thursday, January 1, 2004 7:56 PM
Sunday, January 4, 2004 5:00 PM
SOJOURNER9
Sunday, January 4, 2004 6:59 PM
Monday, January 5, 2004 6:14 PM
Tuesday, January 6, 2004 3:43 PM
SHINY
Tuesday, January 6, 2004 6:06 PM
Tuesday, January 6, 2004 7:52 PM
Quote:Originally posted by Tunnel: You are correct. There are doors at the back end of the catwalks opposite the main ramp. One can be seen in Objects in Space when River is standing on the rails. They never let on as to where they lead to though.
Wednesday, January 7, 2004 8:39 AM
KURUKAMI
Quote:One thing I've found is that the set doesn't quite match up to the CGI of FF's outside. Namely, where in the CGI is the hatch that they climb out of in Trash?
Wednesday, January 7, 2004 9:45 AM
FORTUNATUS
Quote:Originally posted by Tunnel: You are correct. There are doors at the back end of the catwalks opposite the main ramp. They never let on as to where they lead to though.
Wednesday, January 7, 2004 11:31 AM
BEBE
Wednesday, January 7, 2004 2:18 PM
Wednesday, January 7, 2004 4:05 PM
Wednesday, January 7, 2004 6:13 PM
Thursday, January 8, 2004 3:52 PM
Quote:Originally posted by Fortunatus: My first post! Quote:Originally posted by Tunnel: You are correct. There are doors at the back end of the catwalks opposite the main ramp. They never let on as to where they lead to though. The deck plans place the doors to the shuttles between the upper and lower decks. The doors at the end of the catwalks are at the same height as the shuttle doors, and would therefore lead to the big blank area between the aft hall and the guest dorm on the deck plans. They were probably put there to give Serenity some room to grow down the road.
Saturday, January 17, 2004 7:09 PM
MOMAW
Saturday, January 17, 2004 8:56 PM
Saturday, January 17, 2004 8:59 PM
FOFFILMS
Sunday, January 18, 2004 2:01 PM
STEVE580
Tuesday, January 20, 2004 12:36 AM
Tuesday, January 20, 2004 3:23 AM
HANS
Quote:Originally posted by Momaw: (stuff cut) The problem is the low spot in the hull directedly forward of the dining area. The fore-corridor's vaulted ceiling must clear that low point, so the fore-corridor's position is a constant. The cockpit's relationship to the fore-corridor is also a constant, the cockpit floor is about level with the bottom of the corridor's vaulting. If you put the cockpit there, it needs to be too tall to meet the top of the front viewports (12 feet?), plus there's not enough space left under it for that little equipment area in the nose. The passenger area is similarly impossible :) From careful screenshotting, I've noticed that the entire corridor floor in there is cuved upward, not just the end. Good try, set designer people, but 1) the whole area is too wide to fit in the ship at all, curving won't help you and 2) those rooms branch off at a 45, so the curvature of the ship's bulbous butt wouldn't be like that. A third problem that's surfaced is the relationship between the cargo bay and the common room. The cargo hold is placed high enough in the hull that there's a crawlspace under. We get a good shot of this height in Bushwacked when Kaylee has to get in there. That all works fine. The problem is when you want to get into the common room, there's some stairs leading down. I suspected those were a problem and now know they are: put those in, and it makes the common and passenger areas push out of the ship even farther. At this point I'm figuring that I'll forget about trying to match up to the exterior hull, and just take the interior as canon. "This must be what going mad feels like..."
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