GENERAL DISCUSSIONS

Stop me if this's been done. Firefly/Serenity TCG...

POSTED BY: GRUBNOTGOLD
UPDATED: Tuesday, August 8, 2006 07:10
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Sunday, August 6, 2006 9:46 AM

GRUBNOTGOLD


Is anyone working on an "open source" FF/S TCG? Would Joss mind? Would any other sources mind?

I'm a graphic artist and a passing good one to boot. I've got several templates and a mechanic for the game that seems to work all thought out. I have my DVDs and a freshly minted copy of PDVD for the "shiny" screencaps.

The only thing holding me back is the possibility that someone's got something truly established/polished already set to go or if Joss/crew/production would mind a free fan-TCG open to the public posted online.

If not, I can have the first cards(which look great by even modern pro-TCGs) available by month's end.

LMK.

GnG


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Sunday, August 6, 2006 11:06 AM

WHOISRIVER


Okay... "TCG".. LMK.. Pro-TCG?

I can probably help you out, but you need to speak the same language as me :o)

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Sunday, August 6, 2006 11:20 AM

GRUBNOTGOLD


TCG is a trading card game. Think the benefits of an RPG, but in an easy to carry format. Just a deck of 40-80 cards.

Think of all the best moments in the Verse, encapsulated in crisp, colorful images as well as the quotes that made the show so watchable.

Play as the Alliance, Reavers or your favorite Independents.

LMK==Let me know. ;)

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Monday, August 7, 2006 4:08 AM

BROWNCOAT1

May have been the losing side. Still not convinced it was the wrong one.


There has been no TCG for Firefly/Serenity, nor do I know of any serious discussion on making one officially. There is the RPG and collectible cards, but not TCG.

I doubt that Joss or 'Versal would say anything about a fan made TCG. There are scores of sights out there on the net selling Firefly & Serenity merchandise that have never been bothered.

I would be interested in seeing what you come up with.

__________________________________________

"May have been the losing side. Still not convinced it was the wrong one."

Richmond, VA & surrounding area Firefly Fans:

http://tv.groups.yahoo.com/group/richmondbrowncoats/

http://www.richmondbrowncoats.org


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Monday, August 7, 2006 8:16 AM

GRUBNOTGOLD


I'll get started right away then.

First step is to polish the mechanics. Each affiliation should have its own objectives and modus operandi.

Alliance should have objectives that allow them to spy and they should gain benefit and influence through control and domination. Snooping, impounding, setting laws, establishing secrets are their bread and butter. They also should gain credit for the number of characters you have in play, since the Alliance grows stronger, the larger it gets.

The Reavers are fairly the opposite. They gain momentum from random attacks and score points by attacking/destroying others indiscriminately. They assault bases, ships and personnel, thereby growing stronger as their opponents grow weaker. They lack a large breadth of abilities, skills or flexibility but they make up for it sheer brute force.

The Independents wouldn't only be limited to Mal's crew(although, c'mon, who doesn't want Cpt. Tightpants and his crew in the set?). You could also play the Independents in a less ethical domain by focusing on Niska, Badger, or Patience. You can play Independents as the honorable cad or as a true vicious pirate. Jobs would include thefts, both petty and substantial, smuggling, assassinations, trafficking, pursuit, and other clandestine activities. Off kilter objectives like running your own brothel, full of ladies and men with their "hearts of gold" would also be something to look into.

The mechanic would seem simple enough. Report planet or space areas that allow for specific scenes to report there. Once the scenes are there, they allow you to play characters, and ships, as well as gain abilities(searching a deck for a specific card, drawing extra cards, bonus sphere effects on your cards..etc).

You'd have personnel, ships, equipment, scenes, locales, and a universal card type I haven't named yet that would be subdivided to quick play, sphere play, hazard and job/goal-related cards.

Each episode, save the first, would have about 30-40 cards. The result is that the series would likely have about 400-500 cards. The motion picture would probably have about half as many. 250.

The next step will be to cement the card types, the names and establish a mechanism for gameplay, such as points required, and the like.

I'll post things here as they develop.

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Tuesday, August 8, 2006 7:10 AM

BROWNCOAT1

May have been the losing side. Still not convinced it was the wrong one.


Sounds good. Keep us post on the development so those of us familiar w/ TCGs and Firefly/Serenity can give you feedback & input.

Perhaps if it really starts to take off you might consider a Yahoo Group for development and playtesting to avoid cluttering up the forum. Just a suggestion. That is how we did it w/ the development of the Serenity RPG.

__________________________________________

"May have been the losing side. Still not convinced it was the wrong one."

Richmond, VA & surrounding area Firefly Fans:

http://tv.groups.yahoo.com/group/richmondbrowncoats/

http://www.richmondbrowncoats.org


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