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GENERAL DISCUSSIONS
Fire Fly Table Top RPG (d12)
Monday, February 9, 2004 4:24 PM
ARCBEATLE
Monday, February 9, 2004 4:25 PM
Monday, February 9, 2004 4:51 PM
Monday, February 9, 2004 6:13 PM
RADICALEDEWARD
Tuesday, February 10, 2004 12:00 PM
ANJIN
Tuesday, February 10, 2004 12:25 PM
LTNOWIS
Quote: ONE dice type. Pick a die and use it for all rolls ever. Period. Nothing is more tedious than fishing through the dicebag looking for that one die you need for one roll every blue moon. Lethal combat. If you get into a fight, you should probably get killed. A bullet kills most of the time and it is not that hard to aim a firearm (or swing a sword, or whatever). Slow, gradual progression. There should be no instant huge jumps in power like gaining a level in D20. You should have a variety of areas to gain experience in with gradual, incremental gains. Also, a high level character should not be unstoppably powerful as compared to a less experienced one. No "my hit points make me invulnerable and my spells are infinintely better than yours" garbage.
Tuesday, February 10, 2004 1:08 PM
TPOPE
Tuesday, February 10, 2004 6:10 PM
SHADESIREN
Tuesday, February 10, 2004 7:53 PM
SAFFY
Wednesday, February 11, 2004 1:58 AM
Wednesday, February 11, 2004 7:51 AM
BROWNCOAT1
May have been the losing side. Still not convinced it was the wrong one.
Wednesday, February 11, 2004 4:33 PM
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