Sign Up | Log In
GENERAL DISCUSSIONS
Creating a Game: NEED HELP!
Thursday, April 15, 2004 5:59 AM
DYGFLOYD
Thursday, April 15, 2004 6:19 AM
Thursday, April 15, 2004 7:45 AM
SIGMANUNKI
Thursday, April 15, 2004 8:52 AM
Friday, April 16, 2004 10:27 AM
Friday, April 16, 2004 11:22 AM
Friday, April 16, 2004 11:38 AM
CAPTAINCERENTZ
Friday, April 16, 2004 12:09 PM
Quote:Originally posted by dygfloyd: Umm...I'm not sure if I agree with your assesment on object models. What is your background? Is this a process you learned on your own or was it taught?
Quote:Originally posted by dygfloyd: Many of which you've probably never heard of. (Like Scheme. That was developed at MIT and is based solely on recursion. or Modula 2.)
Friday, April 16, 2004 12:35 PM
Quote:Originally posted by CaptainCerentz: There are some extremely cool 3D Java games out there too, using the Java 3D Libraries.
Friday, April 16, 2004 2:34 PM
Friday, April 16, 2004 3:21 PM
Quote:Originally posted by dygfloyd: At both MIT and U of I, we were not allowed to use computers in our first CS class.
Quote:Originally posted by dygfloyd: I prefer not to use "canned" libraries in most cases. Not because they are bad but because I write these things as exercises to learn more about the languages.
Quote:Originally posted by dygfloyd: For now, let's let majority rule. If we get several people, let's all vote on the language and then we can move forward from there. I'm pretty open either way.
Friday, April 16, 2004 5:27 PM
SHINY
Saturday, April 17, 2004 1:07 AM
Quote: Java has those *really* long names (ie System.out.println("Hello World"); ) which only gets worse as your program gets more complicated. It is cross platform but have they worked out the different thread behavior for different platform problem yet? I was never comfortable coding in Java as I learned it after C. I found it kind of like programming with hand-cuffs on.
Saturday, April 17, 2004 7:29 AM
Quote:Originally posted by CaptainCerentz: Java does have some long class names. I suppose that could become complex as a project grows, but I have to say that most any project can become complex as it grows in size, it all depends upon the level of documentation and obfuscation put into the code by the developers. If everyone ignores putting any kind of visually appealing, ie easy to follow structure in the snippets of code they offer, then what can one expect?
Quote:Originally posted by CaptainCerentz: I find it odd that Java was never comfortable to you as I learned some C before learning Java and have seen some structural similarities between the two languages.
Quote:Originally posted by CaptainCerentz: Doesn't that have more to do with the Java Virtual Machine more then the actual Java code though? At least how I understand it...
Saturday, April 17, 2004 7:45 AM
LINDLEY
Saturday, April 17, 2004 7:48 AM
MEREN
Saturday, April 17, 2004 7:50 AM
JENTLE
Saturday, April 17, 2004 8:11 AM
Quote:Originally posted by Jentle: I'd be willing to help with graphics and such, but only if it's a game I can actually play, which as I'm a fervent Mac user, would point to Java (I believe).
Quote:Originally posted by Jentle: Here's a little of my artwork - http://jentle.epilogue.net
Saturday, April 17, 2004 8:34 AM
JARED
Quote:Originally posted by SigmaNunki: But, not that Hungarian notion that is in a lot of code out there. How useless is that?
Saturday, April 17, 2004 3:06 PM
Saturday, April 17, 2004 3:07 PM
YOUR OPTIONS
NEW POSTS TODAY
OTHER TOPICS
FFF.NET SOCIAL