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GENERAL DISCUSSIONS
Firefly based online game
Thursday, December 13, 2007 4:42 PM
HARDCOPY
Thursday, December 13, 2007 5:23 PM
SIGMANUNKI
Thursday, December 13, 2007 5:56 PM
Thursday, December 13, 2007 10:54 PM
Friday, December 14, 2007 1:35 AM
Friday, December 14, 2007 7:16 PM
MICJWELCH
Friday, December 14, 2007 7:17 PM
Friday, December 14, 2007 7:30 PM
Friday, December 14, 2007 11:28 PM
Friday, December 14, 2007 11:29 PM
13
Saturday, December 15, 2007 4:01 AM
Saturday, December 15, 2007 4:05 AM
Saturday, December 15, 2007 1:29 PM
Quote:Originally posted by Hardcopy: I gave extra turns to everyone. I will try and make the default to add more. I believe it is a 24 hour turn schedule.
Saturday, December 15, 2007 1:41 PM
Quote:Originally posted by Hardcopy: Oh and it IS open source. If you go to the link at the bottom of the page http://www.themerchant.co.uk and then go into the message boards they have instructions on where to download it. Hasn't been developed for 1/2 a year now.
Quote:Originally posted by Hardcopy: I am pretty new to PHP, previously I only modified other programs and installed stuff. I am a Perl guy myself. I did create a small forum for it. (no competition for here though).
Quote:Originally posted by Hardcopy: The biggest thing to work on today though is the Drones. Right now they don't do a whole heckuva a lot. I wish they had a progress chart when they were working on this so I could know everything I need to finish to get it working. :)
Saturday, December 15, 2007 2:22 PM
Saturday, December 15, 2007 5:42 PM
Sunday, December 16, 2007 9:38 AM
Quote:Originally posted by SigmaNunki: I'd be interested in giving an autopilot feature a go (it's something that I want). What'd ya think? EDIT: When I went to Reaver town, I got hit (expected), but I wasn't able to score a hit at all! What does it take? Also, what's up with repairs? Could find 'em. Do they happen automagically?
Sunday, December 16, 2007 2:34 PM
Sunday, December 16, 2007 5:49 PM
Sunday, December 16, 2007 6:03 PM
Sunday, December 16, 2007 7:30 PM
Sunday, December 16, 2007 7:43 PM
Quote:Originally posted by Hardcopy: I agree, I think auto pilot should use normal amount of turns and jump should use double.... sort of like doing a Hard Burn would use more fuel, but get you there quicker.
Quote:Originally posted by Hardcopy: Will set that up tomorrow.
Sunday, December 16, 2007 11:39 PM
SHAMELESS
Monday, December 17, 2007 12:04 AM
Monday, December 17, 2007 9:17 AM
Quote:Originally posted by Hardcopy: As for the jump drive, I will leave it alone for now, but jumping from system to system seems... anti firefly to me. It would allow you to jump past people's carefully set ambushes and that just isn't shiny. :)
Monday, December 17, 2007 10:06 AM
Monday, December 17, 2007 1:21 PM
Monday, December 17, 2007 3:04 PM
Monday, December 17, 2007 3:21 PM
ALLIETHORN7
Monday, December 17, 2007 5:49 PM
Quote:Originally posted by Hardcopy: You act like I am insane. But you have a point. Perhaps I should work on a separate site then move it over.
Quote:Originally posted by Hardcopy: Not used to having the stuff I am working on being used AS I am working on it. Ahhh well, the auto pilot is working now. To stop it, just click STOP. :)
Quote:Originally posted by Hardcopy: I have out a 1000 turns to make up for my errors. :) I am seriously considering removing all turn limits at all. This type of game used to put those into place to stop people with high bandwidth from screwing those people on dialup. Now most people seem to have high bandwidth anyway.
Tuesday, December 18, 2007 7:14 AM
Tuesday, December 18, 2007 1:19 PM
Quote:Originally posted by Hardcopy: Your usernames and passwords and such should work since I am not messing with the database structure I don't need to set up a beta database.
Quote:Originally posted by Hardcopy: I am 90% sure right now I will change turns into fuel.
Quote:Originally posted by Hardcopy: I am not sure what to do about the jump drives. I like the actual use of them, but they seem to take away something and I don't recall Mal having access to one. (though maybe I should just make them really expensive and only for the bigger ships?) Ideas?
Tuesday, December 18, 2007 5:21 PM
Tuesday, December 18, 2007 7:00 PM
Quote:Originally posted by 13: Question. What happens if someone happens to be tragically struck down in a blaze of glory? Is death permanent, or just inconvenient?
Wednesday, December 19, 2007 2:28 AM
Wednesday, December 19, 2007 2:35 AM
SKITTLES666
Wednesday, December 19, 2007 5:05 AM
Friday, December 21, 2007 8:34 AM
WHOOPS
Friday, December 21, 2007 9:19 AM
Friday, December 21, 2007 4:08 PM
Friday, December 21, 2007 4:36 PM
Friday, December 21, 2007 4:40 PM
Quote:Originally posted by Hardcopy: Haven't deleted any accounts. What is your username?
Wednesday, December 26, 2007 3:46 PM
Thursday, December 27, 2007 8:49 AM
FARFLY
Thursday, December 27, 2007 10:04 AM
Thursday, December 27, 2007 10:30 AM
Thursday, December 27, 2007 11:24 AM
Friday, January 11, 2008 12:58 PM
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