GENERAL DISCUSSIONS

Firefly based online game

POSTED BY: HARDCOPY
UPDATED: Friday, January 11, 2008 12:58
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Thursday, December 13, 2007 4:42 PM

HARDCOPY


Now I realize this won't appeal to everyone, but for those it does appeal to check out: http://verse.scifilog.com

It is an online game based in the Firefly universe I am working on. So far you get a ship and can trade from planet to planet trying to make a buck. If you want you can use that money to buy weapons, or upgrade your ship. Become a pirate, start your own alliance and try to overthrow the main alliance. Totally up to you. :)

If I get good feedback that people like it, then I can add all sorts of goodies, quests, reavers, casino's, black markets, etc... whatever we can come up with.

HC.


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Thursday, December 13, 2007 5:23 PM

SIGMANUNKI


So, it's a web-based game, in the style of swcombine then? You're just a little sparse on the details and there isn't much on the site you linked to.

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Thursday, December 13, 2007 5:56 PM

HARDCOPY


Sorry, it is a little like Tradewars. It is still relatively early in the process. It is a fully working game though. It is web based, and it can handle as many players online as a normal web server can handle.

I was never very good at promotion of the websites I work on.

Rich.

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Thursday, December 13, 2007 10:54 PM

SIGMANUNKI


Cool. So, are you planning an AJAX-y inter-player communication? Or is it already done? What other type of "playing together" is being planned/done?



p.s. Please don't think I'm being difficult. I'm just asking question that come to mind as I think others might want to know as well. That and bumping and adding info here doesn't hurt

p.p.s Might want to add the new info to your original post. A lot of people won't see it otherwise. Again, not trying to be difficult. Just trying help get the word out

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Friday, December 14, 2007 1:35 AM

HARDCOPY


I am being stubborn and haven't done much with Ajax yet, but there is inter ship messaging as well as the ability to have alliances of ships. THen you can make an entire hierarchy of the alliance. There is a lot there I have barely scratched the surface of.

You can also attack other people if you are just a mean old man. :)

HC.

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Friday, December 14, 2007 7:16 PM

MICJWELCH


Registered. This is shiny.



"We may experience some slight turbulence, and then... explode."

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Friday, December 14, 2007 7:17 PM

SIGMANUNKI


Yah, I get the AJAX complaint. It's not exactly fun having to support standards compliant browsers plus bugs (e.g. setTimeout is partially broken in FF) and then to add IE on top of all that...

Gotta say that this is a welcome change to everything else that is out there. You know, something more involved than a MUD/MUSH or a play by post. Not that there's anything wrong with those, it's just rather not even remotely modern. And that's coming from a guy that lives on the command line!



Out of curiosity, is it open-source? I see sourceforge.net on there, but no project link. If so, what license? I know there are a couple people around that are web devs. I got my hands somewhat full with a Wii Internet channel thing, but I would probably be able to add in something small if my skills match up with what you're using.

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Friday, December 14, 2007 7:30 PM

HARDCOPY


I figured out how I am going to do Reavers, pretty simple since they really are mindless. :) Just floating out there looking for people to attack. I will probably begin working on that tomorrow. I tried to put Miranda over in the corner away from the core, I used a map I found on this forum as a basis for placing the planets.

I think this might fit the Firefly universe better than a Mud or a Mush. Also, while it isn't a 3d graphic universe it is kinda pretty in it's own way. The code is also pretty simple so far to modify and get working.

I am going to work a bit on the tutorial a bit tomorrow, but alas I am not much of a writer. Speaking of which, ultimately I'd love for fanfic authors to play and write stories of their in game characters. As long as people keep playing I will keep programming and adding to it.

Rich.

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Friday, December 14, 2007 11:28 PM

SIGMANUNKI


I just ran out of turns. How often are they renewed and with what amounts?


EDIT: Btw, if you need any help, just drop me a line and I'll do what I can (I see you're using php which I know).

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Friday, December 14, 2007 11:29 PM

13


I just got off after a good solid 4 hours of playing. Sooo...pretty addictive, I guess. Looking forward to the new additions, especially reavers.

oh, and make sure you EEY NOJ EHT NIOJ ;)



Q: Fish or Hogarth?
A: Marillion.
-------------

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Saturday, December 15, 2007 4:01 AM

HARDCOPY


I gave extra turns to everyone. I will try and make the default to add more. I believe it is a 24 hour turn schedule.

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Saturday, December 15, 2007 4:05 AM

HARDCOPY


Oh and it IS open source. If you go to the link at the bottom of the page http://www.themerchant.co.uk and then go into the message boards they have instructions on where to download it. Hasn't been developed for 1/2 a year now.

I am pretty new to PHP, previously I only modified other programs and installed stuff. I am a Perl guy myself. I did create a small forum for it. (no competition for here though).

The biggest thing to work on today though is the Drones. Right now they don't do a whole heckuva a lot. I wish they had a progress chart when they were working on this so I could know everything I need to finish to get it working. :)

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Saturday, December 15, 2007 1:29 PM

SIGMANUNKI


Quote:

Originally posted by Hardcopy:
I gave extra turns to everyone. I will try and make the default to add more. I believe it is a 24 hour turn schedule.



Wholly crap! Turns galore!!!

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Saturday, December 15, 2007 1:41 PM

SIGMANUNKI


Quote:

Originally posted by Hardcopy:

Oh and it IS open source. If you go to the link at the bottom of the page http://www.themerchant.co.uk and then go into the message boards they have instructions on where to download it. Hasn't been developed for 1/2 a year now.




That page is nuked. Though I poked sourceforge.net and it told me it was here:

http://sourceforge.net/projects/themerchant/

But, 5 months most recent change and that was only compatibility fixes and other minor changes. Pretty weak. Then again, it is listed as production/stable, so they might not be looking to work on it anymore. Especially since the project started at the end of 2001.


Quote:

Originally posted by Hardcopy:

I am pretty new to PHP, previously I only modified other programs and installed stuff. I am a Perl guy myself. I did create a small forum for it. (no competition for here though).




Ah, I remember Perl. The regex's from it have no equal. Haven't coded any real Perl in a while though.

But, yah, PHP is an easy language. Probably, the reason why it gets such a bad rap.


Quote:

Originally posted by Hardcopy:

The biggest thing to work on today though is the Drones. Right now they don't do a whole heckuva a lot. I wish they had a progress chart when they were working on this so I could know everything I need to finish to get it working. :)




Are you posting your changes anywhere?

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Saturday, December 15, 2007 2:22 PM

HARDCOPY


Not really posting the changes unless they are complete and not firefly related. Haven't given it a lot of thought. The forums mod though I posted at http://scripts.five-star.com I have only been messing with it for a little less than a week. Right now I am working on the Reavers.

If anyone wants to work on the tutorial or anything please let me know. :)

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Saturday, December 15, 2007 5:42 PM

SIGMANUNKI


I'd be interested in giving an autopilot feature a go (it's something that I want). What'd ya think?

EDIT: When I went to Reaver town, I got hit (expected), but I wasn't able to score a hit at all! What does it take? Also, what's up with repairs? Could find 'em. Do they happen automagically?

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Sunday, December 16, 2007 9:38 AM

HARDCOPY


Quote:

Originally posted by SigmaNunki:
I'd be interested in giving an autopilot feature a go (it's something that I want). What'd ya think?

EDIT: When I went to Reaver town, I got hit (expected), but I wasn't able to score a hit at all! What does it take? Also, what's up with repairs? Could find 'em. Do they happen automagically?



Reavers can't be attacked back "yet", just got them to be able to dish out a beating late last night. :) For now repairs are done by going to the equipment dealer and buying new parts to replace the old ones (Kaylee would love this game, cause you just get new ones).

I plan on adding some repair options automatically, but that is down the line.

I will take some help from you, but I have some ideas on how I want the auto pilot to work, I don't want it to be totally transparent, I want it to just be auto not invisible, I also want it to take you out of auto pilot when you should be taken out.

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Sunday, December 16, 2007 2:34 PM

SIGMANUNKI


This is how I was thinking on implementing it. Let me know if you like it and any modifications/additions that you want.

Just like after you plot a course, if you have a jump drive, you get a button to jump, here you'll have a button 'auto pilot'. Push it and off you go.

So, the user pushes auto-pilot and that gets sent off to the server. The server then changes the colour of the current sector cell (move section) to red (or other) which then gets some functionality. Namely, the auto-pilot off button. Just so the user can turn it off if they want to.

The autopilot method will be a javascript timeout. It will be set 'onload' and the timeout will be for say, 2 seconds (the user auto-pilot off obviously being clearTimeout). It will basically just submit the click that the user would have done.

This 'next step' will be calculated server-side, so it could be terminated there as well under whatever conditions you want. It's just not send the javascript stuff to the client. There are also lots of path finding algorithms, but given the grid this game has, even the most simple would be ok.

It's a bit of a thunk, but it'll work. Of course whether it's ok or not is up to you. And you'll know whether it'll be easy to implement or not better than I as you've actually worked in the code.


If you're ok with the above, or a modification of it, we're going to have to work out a way to collaborate. I have an idea, but won't jump the gun in case you're not up for the above.

Let me know

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Sunday, December 16, 2007 5:49 PM

HARDCOPY


Uhm... just looked at it... try going into the equipment dealer and buying a jump drive. Then go to the quick plot on the right and type in a system and click JUMP. It was already there apparently.

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Sunday, December 16, 2007 6:03 PM

SIGMANUNKI


I know about the jump drive, got one. But, what I'm talking about is someone plotting a course and then automatically flying there grid point by grid point, a la how it works without a jump drive. Quite frankly, I think that all ships should have this as it would be analogous to cruse control in cars today.

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Sunday, December 16, 2007 7:30 PM

HARDCOPY


Ok, I agree, I think auto pilot should use normal amount of turns and jump should use double.... sort of like doing a Hard Burn would use more fuel, but get you there quicker.

Will set that up tomorrow. What you said was basically what I was thinking, but instead of javascript I was just gonna insert a simple meta refresh. :)

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Sunday, December 16, 2007 7:43 PM

SIGMANUNKI


Quote:

Originally posted by Hardcopy:

I agree, I think auto pilot should use normal amount of turns and jump should use double.... sort of like doing a Hard Burn would use more fuel, but get you there quicker.




For the record, I didn't say this. Quite frankly, if the jump drive costs double the amount of turns I would have never bought the thing i.e. there is effectively zero benefit for such a thing in a game like this aside for "convenience" for the user; with the turns being used up so quickly...

Seems to me that the jump drive is more like what is used in BSG rather than Firefly. Otherwise, why would it be a separate install? I mean, if it's just a hard burn, why would a ship need special equipment to put the pedal to the metal?


Quote:

Originally posted by Hardcopy:

Will set that up tomorrow.




Nice working with you...


EDIT: Btw, can a user cancel a meta reload? They should have the chance to stop the autopilot after all.

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Sunday, December 16, 2007 11:39 PM

SHAMELESS


I second the motion of NOT making it so that it takes double the number of turns to jump to someplace. If that's the case, why bother with buying a jump drive, especially if some form of cruise control might be set up soon?

This is a fun-ish game. I'm mostly playing because it's Firefly, and because I know it'll get more interesting as you add stuff (there is promise! I can see it! ::starry eyed gaze:: ). To be honest, I'd be ALL OVER IT LIKE NOTHING ELSE if it were a MUD (and how is this MORE involved than a MUD? Not a challenge, just... wondering why you would say that).

Just happy to be playin' in the 'Verse. ^.^

------------------------------------------
RPG launcher bought in third world country illegally - $10
Landmines - $50 per
Attack/track dogs bred 1st class - $250-500 per
Highpowered assault rifles - $600 per
The look on your face when I show up on your doorstep with a bigfoot - ... Priceless

"You gotta love that the first pirated HD DVD is the one about space pirates who broadcast a video that the government wants to keep secret.

Can't stop the signal."
-reavers_ate_my_dvd

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Monday, December 17, 2007 12:04 AM

HARDCOPY


Not more involved, differently involved I should have said. A Mud generally is a single player, while this is a single ship. A Mud I can see being able to play on a single planet or multiple planets, but not really ship board too.

As for the jump drive, I will leave it alone for now, but jumping from system to system seems... anti firefly to me. It would allow you to jump past people's carefully set ambushes and that just isn't shiny. :)

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Monday, December 17, 2007 9:17 AM

SIGMANUNKI


Quote:

Originally posted by Hardcopy:

As for the jump drive, I will leave it alone for now, but jumping from system to system seems... anti firefly to me. It would allow you to jump past people's carefully set ambushes and that just isn't shiny. :)




Good point. Perhaps the autopilot could replace the jump drive? Though, if this is done, I'd appreciate a refund for the jump drive I purchased and I imagine others would too.

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Monday, December 17, 2007 10:06 AM

HARDCOPY


Jsut because you were taken in by Badger's phony "jump drive"? I 'spect you also cry bloody murder when they you a dead cow and call it an alien. ;)


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Monday, December 17, 2007 1:21 PM

SIGMANUNKI


I just got some errors on the game site. Are you working on the live site?!?!

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Monday, December 17, 2007 3:04 PM

HARDCOPY


You act like I am insane. But you have a point. Perhaps I should work on a seperate site then move it over.

Not used to having the stuff I am working on being used AS I am working on it. Ahhh well, the auto pilot is working now. To stop it, just click STOP. :)

I have out a 1000 turns to make up for my errors. :) I am seriously considering removing all turn limits at all. This type of game used to put those into place to stop people with high bandwidth from screwing those people on dialup. Now most people seem to have high bandwidth anyway.

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Monday, December 17, 2007 3:21 PM

ALLIETHORN7


Oooooh... A Online game, I presume text based, where a goodly portion of the people can actually spell? Even if it wasn't based on the verse, count me in. Firefly just adds to the goodness.

-Danny

and every time I play with passion I start breaking strings,
and my voice cracks when I sing from my heart
guess that's the price I've got to pay to know that I'm alive
this melody is tearing me apart


THRICE RULES!!!!!!!!!
Gott weise ich will kein Engel sein.
http://www.myspace.com/otherrandomdude

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Monday, December 17, 2007 5:49 PM

SIGMANUNKI


Quote:

Originally posted by Hardcopy:

You act like I am insane. But you have a point. Perhaps I should work on a separate site then move it over.




Well, that separate site could just be on your own computer. Both apache and lighttpd run pretty much everywhere among others (similarly with the other requirements as well).

Something that got me though, is that you NEED a domain to attach a cookie to (including a valid TLD). So, just using the loopback won't work. That's where /etc/hosts comes in (don't know what the Windows equivalent is). So, one can just setup a test.ca and have the ip the loopback. Then you'll be able to set cookie till your hearts content.


Quote:

Originally posted by Hardcopy:

Not used to having the stuff I am working on being used AS I am working on it. Ahhh well, the auto pilot is working now. To stop it, just click STOP. :)




Cool

Are you going to kill the jump drive?


Quote:

Originally posted by Hardcopy:

I have out a 1000 turns to make up for my errors. :) I am seriously considering removing all turn limits at all. This type of game used to put those into place to stop people with high bandwidth from screwing those people on dialup. Now most people seem to have high bandwidth anyway.




I definitely agree that turns can be a serious limitation. But, given that there are only 30+ people playing, nixing them outright right now might make it near impossible to "catch up" later. I don't know. Depends on what you have planned, etc.

That's my 2 cents at least.

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Tuesday, December 18, 2007 7:14 AM

HARDCOPY


You will be happy to know I set up http://beta.verse.scifilog.com as the place where I will mess with the code directly. Feel free to check out what I am doing, but I won't update the normal site till it is 100% working. Your usernames and passwords and such should work since I am not messing with the database structure I don't need to set up a beta database.

I am 90% sure right now I will change turns into fuel. I am not sure what to do about the jump drives. I like the actual use of them, but they seem to take away something and I don't recall Mal having access to one. (though maybe I should just make them really expensive and only for the bigger ships?) Ideas?

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Tuesday, December 18, 2007 1:19 PM

SIGMANUNKI


Quote:

Originally posted by Hardcopy:

Your usernames and passwords and such should work since I am not messing with the database structure I don't need to set up a beta database.




Um, yes you do. This isn't about restructuring a DB, it's about program logic negatively effecting the DB contents.

What happens if the your beta code fucks up something in the DB not only for one person, but perhaps for everyone? It's not really a question of if, it's a question of when. And why should my testing of the beta code effect what happens on my actual real account?

Seriously, just do the development on your box at home.


Quote:

Originally posted by Hardcopy:

I am 90% sure right now I will change turns into fuel.




What will happen if someone runs out of money and out of fuel? Basically, until there are other ways to earning money besides trade, I'd caution against this. Wouldn't exactly be fun if someone bought some stuff and miss calculated and couldn't do anything but sit there.


Quote:

Originally posted by Hardcopy:

I am not sure what to do about the jump drives. I like the actual use of them, but they seem to take away something and I don't recall Mal having access to one. (though maybe I should just make them really expensive and only for the bigger ships?) Ideas?




It depends on if you're basing the game on FF or Serenity.

Basically, there was the whole question of if the 'verse was one system or many pre-serenity. Some people speculated that just because Mal didn't have one didn't mean that FTL drives didn't exist and weren't necessary. Just that he stuck around in his "neck of the woods" or couldn't afford such a drive, or the Firefly class ship was too old and as such couldn't be outfitted with one, etc.

But, in the movie, it told of a one system 'verse. But, the movie broke many things so it's really up to you whether you introduce this or not. Because in a one system 'verse, a jump drive is hardly necessary.

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Tuesday, December 18, 2007 5:21 PM

13


Question.

What happens if someone happens to be tragically struck down in a blaze of glory? Is death permanent, or just inconvenient?



Q: Fish or Hogarth?
A: Marillion.
-------------

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Tuesday, December 18, 2007 7:00 PM

SIGMANUNKI


Quote:

Originally posted by 13:
Question.

What happens if someone happens to be tragically struck down in a blaze of glory? Is death permanent, or just inconvenient?




Good question. I assumed that in our discussion of Miranda that you didn't make it out and that death was just inconvenient. Sorry, I was wrong.

Though a similar question does come up with regards to backups. Hardcopy, you're doing them right? Nightly right? I'd hate for my stuff to get nuked if something horrible happened (I imagine that others would be equally upset if that happened).

----
I am on The List. We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Wednesday, December 19, 2007 2:28 AM

HARDCOPY


If you see a suspended notice on the site, it should be fixed in an hour or two.. I screwed up and forgot to pay the bill. Oops. :) My bad. With all the Christmas spam I missed the bill in my email.

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Wednesday, December 19, 2007 2:35 AM

SKITTLES666


Dude this game sounds sweet i have been thinking of that for a while im glad someone decided to read my mind and actually do something about it. i wanna play!!!

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Wednesday, December 19, 2007 2:35 AM

SKITTLES666


Dude this game sounds sweet i have been thinking of that for a while im glad someone decided to read my mind and actually do something about it. i wanna play!!!

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Wednesday, December 19, 2007 5:05 AM

HARDCOPY


It is back up now, so go play. :)

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Friday, December 21, 2007 8:34 AM

WHOOPS


Can anyone play this sort of thing? because iv never done anything like this but id like to give it ago but i wouldnt know where to even start. Or is it that simple im thinking too much about it.

--------------------------------------------------------------------------------------------------
"Love. You can do all the math in the 'Verse, but you take a boat in the air you
don't love, she'll shake you off sure as a turnin' of worlds. Love keeps her in
the air when she oughtta fall down. Tells you she's hurtin' 'fore she keens.
Makes her a home." Mal


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Friday, December 21, 2007 9:19 AM

HARDCOPY


You are overthinking it. It is pretty easy to pick up. :)

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Friday, December 21, 2007 4:08 PM

WHOOPS


Hiya Hardcopy i think my account has got deleted cos i was stupid and made two accounts by accident but i think both got deleted. I just want to know cos i dont want make another account incase it hasn't.

--------------------------------------------------------------------------------------------------
"Love. You can do all the math in the 'Verse, but you take a boat in the air you
don't love, she'll shake you off sure as a turnin' of worlds. Love keeps her in
the air when she oughtta fall down. Tells you she's hurtin' 'fore she keens.
Makes her a home." Mal


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Friday, December 21, 2007 4:36 PM

HARDCOPY


Haven't deleted any accounts. What is your username?

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Friday, December 21, 2007 4:40 PM

WHOOPS


Quote:

Originally posted by Hardcopy:
Haven't deleted any accounts. What is your username?



Whoops

--------------------------------------------------------------------------------------------------
"Love. You can do all the math in the 'Verse, but you take a boat in the air you
don't love, she'll shake you off sure as a turnin' of worlds. Love keeps her in
the air when she oughtta fall down. Tells you she's hurtin' 'fore she keens.
Makes her a home." Mal


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Wednesday, December 26, 2007 3:46 PM

HARDCOPY


The game is going very well so far. Over 60 captains are flying around the verse. Reavers are out in force and it is getting dangerous.

But it isn't too late to make your mark in the 'Verse because when you are new you are off limits to attack to give you time to get your bearings.

I am programming this in my spare time constantly and updates are added every couple days (depending on the size of the update).

Rich.

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Thursday, December 27, 2007 8:49 AM

FARFLY


After flying around for awhile, get experience points, credits, a new ship and some upgrades, it would seem that this universe is sadly lacking in navigational aids and database info. You don't know what's in a sector until you go there and get shot up or lose your ship and wind up in an escape pod. I guess you have to go everywhere and keep records of what you encounter but you'll probably die before you get a decent map. Another interesting non-feature is when you want to buy another ship, or your previous ship has been destroyed and you're in an escape pod, it apparently has to be delivered somewhere other than the place you buy it, with no search function for finding out where that is. If you're lucky, there is a space station that shows up on a local map and you can tell the program to deliver your new ship there, otherwise how would you know where to have it delivered? Then you go there, only to find out that you can't dock there unless you belong to the alliance that owns it. Of course, that alliance isn't accepting any new members, so the 2 million credits you spent for a new ship is down the drain.
Talk about flying blind.. Life expectancy in this verse is about 1 hour.

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Thursday, December 27, 2007 10:04 AM

HARDCOPY


You should just trade in your current ship if you don't own a station. Having the ship delivered is only if you are buying a second or third ship.

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Thursday, December 27, 2007 10:30 AM

FARFLY


And the trade-in value for an escape pod is??????

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Thursday, December 27, 2007 11:24 AM

HARDCOPY


Off hand I don't know, it is quite a bit... like $350,000 or something. Msg me in the game and I will help you out with some credits.

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Friday, January 11, 2008 12:58 PM

HARDCOPY


Just wanted to post a quick update to the game for those interested. It is still in the early stages, but here goes.

You can trade merchandise, buy your ship, fight other traders, attack the Alliance if you are really big and tough. Build your own Niska style space station and build stuff to defend it. Fight Reavers and get blown up. Form Alliances with other players, etc...

Still has bugs, and things still blow up on me from time to time, but it is still very early in the process. I try to take everyone's opinion into account and get around to requests eventually. It really is a quite complex game and is slowly starting to resemble something like a Fire Fly universe.

And I will keep working on it as long as people keep playing and letting me know. It has been online for 1 month as of yesterday. :) And even though it killed my bandwidth last month (I went from 3 gig used to 16 gig used), I just upgraded my account to unlimited bandwidth and soldiered on.

I can't wait till I can bring in my graphic artist in to do some stuff ( http://www.fivestarcomics.com to see his stuff. ) and make it even more Firefly like.

Today I started working on the spec pages for each of the ships, using the ones found online and recommended here.

Anyway, just wanted to post an update.

Rich.

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