GENERAL DISCUSSIONS

Altrans Hover Train - Big Pictures - New 3d Model

POSTED BY: TREYBOR
UPDATED: Wednesday, May 5, 2010 13:46
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VIEWED: 29731
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Monday, April 26, 2010 9:13 AM

TREYBOR

Yes...I am that Sean Kennedy.


Well fellow browncoats...
I wanted to share my latest Work in Progress. I always wanted to rebuild the Altrans hover train to Paradiso from the "Train Job" episode. I was able to get some nice reference pics of the original by Lee Stringer... From Lee stringer himself.
http://www.flickr.com/photos/lee_stringer/sets/72157623219903652

There are nine different rail cars, the engine and the start of some tracks.












Lastly, here is the first test shot of the train in it's entirity.
All I need now is a decent landscape and some utility poles....



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Monday, April 26, 2010 11:08 AM

DMI

Expired, forgotten, spoiled rotten.


Are these your pics or Stringer's?

------------------------
I pray for one last landing,
on the globe that gave me birth.
Let me rest my eyes on the fleecy skies
and the cool, green hills of Earth.

http://www.blogiversity.org/blogs/dmi/default.aspx

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Monday, April 26, 2010 11:17 AM

OUT2THEBLACK


Whoa Howdy ! SHINY !

Thanks for the post...MORE , Please !

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Monday, April 26, 2010 11:23 AM

THESOMNAMBULIST


Incredible work! I absolutely love then with all the grime and dirt on them!

You must have worked extremely hard on those. Well done.


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Monday, April 26, 2010 12:30 PM

TREYBOR

Yes...I am that Sean Kennedy.


Thanks Everyone!

Quote:

Originally posted by DMI:
Are these your pics or Stringer's?



These pictures are of the 3D mesh I built.
I used Lee's images as a starting point.

Treybor: (tray-bOr)n - That dude who ceated the Serenity Modeling Tutorial http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=375

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Monday, April 26, 2010 4:34 PM

MICJWELCH


What did you model those in?

"Always be yourself. Unless You suck." - Joss Whedon

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Monday, April 26, 2010 4:57 PM

SIGMANUNKI


Quote:

Originally posted by micjwelch:
What did you model those in?

"Always be yourself. Unless You suck." - Joss Whedon



Ditto.


Also, is the interior modelled as well? Or is the model small enough to make that difficult?

----
I am on The Original List (twice). We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Tuesday, April 27, 2010 9:53 AM

TREYBOR

Yes...I am that Sean Kennedy.


These images and the 3D mesh were created in a program called Lightwave. The same program ZOIC used for the visual effects on the Firefly TV show.

It is not a physical model, but I could eaisly convert it to an STL and create a rapid prototype model of it.

The interior is not modeled, but could be done quite easily. Adding passengers would be difficult. :-)

The only issue I face right now is that the textures are so large it makes the images take a long time to render; even on my high end desktop system.

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Tuesday, April 27, 2010 4:36 PM

SIGMANUNKI


Quote:

Originally posted by Treybor:

These images and the 3D mesh were created in a program called Lightwave. The same program ZOIC used for the visual effects on the Firefly TV show.




Just checked out the cost... pretty expensive. Is your copy from work/school/whatever?


Quote:

Originally posted by Treybor:

It is not a physical model, but I could eaisly convert it to an STL and create a rapid prototype model of it.

The interior is not modeled, but could be done quite easily. Adding passengers would be difficult. :-)




Cool. Just asking because it'd be nice to have a repository of models like these for use in projects.


Quote:

Originally posted by Treybor:

The only issue I face right now is that the textures are so large it makes the images take a long time to render; even on my high end desktop system.




I only know Blender, but Lightwave must have something equivalent to materials. Then a shader or something else could be applied. Perhaps that might speed things up?

----
I am on The Original List (twice). We are The Forsaken and we aim to burn!
"We don't fear the reaper"

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Wednesday, April 28, 2010 7:39 AM

TREYBOR

Yes...I am that Sean Kennedy.


Quote:

Originally posted by SigmaNunki:

Just checked out the cost... pretty expensive. Is your copy from work/school/whatever?



I have one copy purchased at full price, and one copy I got at teacher price since I'm doing online tutorials training people how to use lightwave.

(shameless self promotion below)

Building Serenity in Lightwave:
http://www.foundation3d.com/forums/showthread.php?t=1281

Modelling

Part 1 The Reactor
Part 2 Reactor Details
Part 3 Reactor Detailing
Part 4 Reaction Control Tower
Part 5 Secondary Rocket Thrusters
Part 6(a) Piping and Regulators
Part 6(b) Piping and Regulators (continued)
Part 7 Building the Reactor Leg Main Structure
Part 8 Building the Reactor Leg Details
Part 9 The Gravity Ring
Part 10(a), 10(b) Wing Engines
Part 11 Wing Structures and Pistions
Part 12 Building the Mid-Section
Part 13 Building the Neck
Part 14 Building the Head
Part 15 Asymmetrical Details
Part 16 Exterior Cargo Hold and Hatches
Part 17 Building the Cockpit
Part 18 Building the Mess Hall/Galley
Part 19 Cargo Hold Interior
Part 20 Shuttle and Shuttle Bay Details
Part 21 Building the Landing Legs

Texturing

Part 22(a), 22(b) Texturing Parts 1 and 2
Part 23 Texturing the Reactor Legs
Part 24 The Fusion Reactor Drive
Part 25 Texturing the Wings and Engines
Part 26 Texturing the Shuttle
Part 27 Texturing the Cargo Hold Exterior
Part 28 Texturing the Head and Shuttle Bays

Lighting and Animating

Part 29 Lighting and Animation Rig
Part 30 Building an Animation Rig Part 1
Part 31 Landing Gear Rig
Part 32 Rigging the Engines
Part 33 Rigging the Shuttle
Part 34 Creating a Set-up File

ALL LESSONS IN PDF FORMAT! :D

Serenity Tutorial Extra Resources
http://www.foundation3d.com/forums/showthread.php?t=1122

Subpatch Human Modeling Tutorial:
(in progress)
http://www.foundation3d.com/forums/showthread.php?t=3445


Quote:

Originally posted by SigmaNunki:

Cool. Just asking because it'd be nice to have a repository of models like these for use in projects.
I only know Blender, but Lightwave must have something equivalent to materials. Then a shader or something else could be applied. Perhaps that might speed things up?



Blender/MAX "Materials" = Lightwave "Surfaces"

Surfaces in lightwave consist of Images, procedural textures, nodes, and shaders.
The train uses all of these. It takes a long time to render because the texture images are 4096x4096, the models have fairly high polygon counts, and there are a lot of reflective surfaces.




Treybor: (tray-bOr)n - That dude who ceated the Serenity Modeling Tutorial http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=375

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Wednesday, April 28, 2010 7:50 AM

DMI

Expired, forgotten, spoiled rotten.


Super cool models of Serenity. I think this one is my favorite.
http://www.foundation3d.com/forums/attachment.php?attachmentid=5517&d=
1203037340


------------------------
I pray for one last landing,
on the globe that gave me birth.
Let me rest my eyes on the fleecy skies
and the cool, green hills of Earth.

http://www.blogiversity.org/blogs/dmi/default.aspx

NOTIFY: Y   |  REPLY  |  REPLY WITH QUOTE  |  TOP  |  HOME  

Wednesday, April 28, 2010 8:09 AM

TREYBOR

Yes...I am that Sean Kennedy.


Quote:

Originally posted by DMI:
Super cool models of Serenity. I think this one is my favorite.
http://www.foundation3d.com/forums/attachment.php?attachmentid=5517&d=
1203037340




Thanks DMI! You can see many more on my website:
http://www.seansgallery.com

I have posted a huge amount of images on thi forums over the years. So if you search for threads started by me you'll find a lot of work.

My latest projects have led me to do freelance work for QMx:
http://store.quantummechanix.com/ISV-Cerberus-Desert-Camp-Poster_p_1-5
2.html

http://www.seansgallery.com/cgi-bin/showpicture.cgi?picture=cerb-deser
t_1024x768&menu=2


And work on the Bellflower Firefly film:
http://www.quantummechanix.com/Bellflower.html
http://www.seansgallery.com/cgi-bin/showpicture.cgi?picture=Morning_ru
n&menu=2

http://www.seansgallery.com/cgi-bin/showpicture.cgi?picture=Bell_takes
&menu=2

http://www.seansgallery.com/cgi-bin/showpicture.cgi?picture=on_the_hun
t&menu=2

http://www.seansgallery.com/cgi-bin/showpicture.cgi?picture=NMC_Jesse_
After&menu=4

http://www.seansgallery.com/cgi-bin/showpicture.cgi?picture=Supris_WIP
7&menu=5


Treybor: (tray-bOr)n - That dude who ceated the Serenity Modeling Tutorial http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=375

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Thursday, April 29, 2010 8:15 AM

TREYBOR

Yes...I am that Sean Kennedy.


More test pics for your enjoyment. I'm likely going to rework some of the engine texturing. Not 100% happy with it.















Treybor: (tray-bOr)n - That dude who ceated the Serenity Modeling Tutorial http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=375

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Tuesday, May 4, 2010 7:48 AM

PIRATENEWS

John Lee, conspiracy therapist at Hollywood award-winner History Channel-mocked SNL-spoofed PirateNew.org wooHOO!!!!!!


Quote:

Originally posted by Treybor:

The only issue I face right now is that the textures are so large it makes the images take a long time to render; even on my high end desktop system.



What Ram, speed and Gb harddrive are you using?

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Tuesday, May 4, 2010 8:10 AM

TREYBOR

Yes...I am that Sean Kennedy.


Quote:

Originally posted by piratenews:

What Ram, speed and Gb harddrive are you using?



Win7 Home Premium 64 bit, 8GB 1066MHz SDRAM, Intel Quad core, 500GB HDD...

Treybor: (tray-bOr)n - That dude who ceated the Serenity Modeling Tutorial http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=375

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Wednesday, May 5, 2010 9:22 AM

YELLOWJACKET


Is the original number 0566?


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Wednesday, May 5, 2010 1:46 PM

TREYBOR

Yes...I am that Sean Kennedy.


Quote:

Originally posted by yellowjacket:
Is the original number 0566?

]

From the refs I have it looks like 0666, but if you can show me another shot...:D

I might go back and watch the show to be sure.



Treybor: (tray-bOr)n - That dude who ceated the Serenity Modeling Tutorial http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=375

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