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FIREFLY UNIVERSE
Firefly LARP thread - soliciting ideas/feedback
Thursday, May 26, 2005 5:28 AM
TENTHCREWMEMBER
Could you please just make it stranger? Stranger. Odder. Could be weirder. More bizarre. How about uncanny?
Thursday, May 26, 2005 7:48 AM
FORRESTWOLF
Thursday, May 26, 2005 9:38 AM
EMMA
Thursday, May 26, 2005 5:29 PM
Thursday, May 26, 2005 9:13 PM
Friday, May 27, 2005 8:42 PM
Quote:Originally posted by Emma: Yeah that sounds good, although I have played the games where you have different rooms and they don't often work (IMHO). What can work is having a large hall and using tables and such like as makeshift walls - that way you can still see the other players.
Quote:Of course, they could do this if the ship were to land somewhere,
Quote:Sounds good, wish I could come and play - the Atlantic is in the way though!
Saturday, May 28, 2005 1:50 AM
Saturday, May 28, 2005 6:25 AM
Saturday, May 28, 2005 6:42 AM
Saturday, May 28, 2005 10:36 AM
SLAYER730
Sunday, May 29, 2005 6:23 AM
Sunday, May 29, 2005 3:25 PM
Quote:Originally posted by Forrestwolf: Personally, I prefer a LARP with the role of 'player' (i.e., 'hero' for lack of a better word) vs. 'cast' deliniated. If you have a group of 20-40 participants, then, you'd have a few 'storyteller' types (the storyteller, technical support roles), a ship crew of perhaps 10 'players', and the rest would be 'cast.' This would fit the model of a small crew in a larger 'Verse pretty well.
Quote:On the other hand, a few tables and a lot of imagination could go a long way :)
Quote:I'm in New Jersey - where's the proposed region for play?
Sunday, May 29, 2005 3:38 PM
Quote:Originally posted by Forrestwolf: Few more thoughts - 1) How bout using an existing ruleset, to keep this simple? Just translate dicerolls to rock-scissors-paper if need be
Quote: I'll go ask Jamie Chambers if the new Serenity RPG is well-suited to LARP translation - who knows? Maybe they'd give 'us' an advance quickplay copy to use?
Quote:2) Is the goal here advertising for Serenity? If so, we (note: I'm saying WE, but I think TCM is the one doing this :) could put this on a fast development timeline and rush out a game this summer. Not impossible to pull off, depending on scope, and it would be right, timing-wise, to draw in new recruits.
Saturday, June 4, 2005 3:07 AM
MICHIZURE
Saturday, June 4, 2005 5:29 AM
Saturday, October 29, 2005 7:31 AM
DAES
Quote:Originally posted by Emma: I for one wouldn't like that idea. I am all in favour of combat in a game, nothing like bruises after a sword-fight, but this would take combat to a new level. Players can avoid combat in LARP but with people firing off 'real' ammo things could go astray. The concept of having to have eye protection is just a bit weird as well. Plus, it would be cost prohibitive to many (me included). extremely dimensionally transcendental
Thursday, November 10, 2005 6:52 AM
AJAKZ
Saturday, January 21, 2006 7:06 PM
KINDMS
Friday, March 31, 2006 5:01 AM
DUELIST
Monday, May 22, 2006 10:19 PM
VINTERDRAKEN
Wednesday, May 24, 2006 8:20 AM
Wednesday, May 24, 2006 11:37 AM
Thursday, May 25, 2006 4:48 AM
Thursday, May 25, 2006 6:34 AM
Wednesday, June 16, 2010 11:14 AM
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