REAL WORLD EVENT DISCUSSIONS

Music II

POSTED BY: DREAMTROVE
UPDATED: Tuesday, July 29, 2025 06:58
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Saturday, July 5, 2025 6:22 AM

JAYNEZTOWN


The Water Is Wide Keizo Ishibashi (Mandolin/Ukulele/Guitar Player)

https://www.bilibili.com/video/BV1RK3XzEEir/


This song may be preceded by an Irish language song whose first line A Bhí Bean Uasal ("It was a noble woman") matches closely the opening line of one known variation of Lord Jamie Douglas: "I was a lady of renown". However, the content of the English-language "Carrickfergus" includes material clearly from the Scots/English songs not in any known copy of A Bhí Bean Uasal suggesting considerable interplay among all known traditions. The Welsh version is called "Mae'r môr yn faith"

https://sainwales.com/store/sheet-music/cs102



sounds like someone trying to stay sane on Mars?

Fighting boredom with banjos and Russian grammar – tips from polar explorers for surviving months of isolation

https://theconversation.com/fighting-boredom-with-banjos-and-russian-g
rammar-tips-from-polar-explorers-for-surviving-months-of-isolation-134294

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Saturday, July 5, 2025 8:41 AM

JAYNEZTOWN


Process of making long bamboo flutes. Korean traditional musical wind instruments factory


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Saturday, July 5, 2025 8:43 AM

JAYNEZTOWN


Fabulous: Carnival (Official) Rehearsal filmed here in Rio


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Saturday, July 5, 2025 8:45 AM

JAYNEZTOWN


Duke Ellington: Take the A Train solo piano


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Saturday, July 5, 2025 8:50 AM

JAYNEZTOWN


Control is a third-person action-adventure video game created by Finnish game studio, Sankarin Tango Hero's Tango


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Saturday, July 5, 2025 8:50 AM

JAYNEZTOWN


The Harmonic Resonators perform a Maori folk song medley live at RNZ


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Sunday, July 6, 2025 5:46 AM

JAYNEZTOWN


Croatian star Marko Perkovic Thompson set for record-breaking concert crowd


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Wednesday, July 16, 2025 9:26 PM

JAYNEZTOWN


Microtonal Guitar: Music Beyond the 12 Notes


Brandon Acker

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Friday, July 18, 2025 9:16 AM

JAYNEZTOWN


There will never be a hot AI-generated band. Or will there? Many say there already is

https://globalnews.ca/news/11270438/will-there-be-ai-generated-bands/


The AI band that's fooled millions: Controversy over fake indie group Velvet Sundown goes into overdrive

https://www.dailymail.co.uk/sciencetech/article-14888591/AI-band-fake-
indie-Velvet-Sundown-Spotify.html



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Monday, July 28, 2025 10:16 AM

JAYNEZTOWN


Getting Into Korean Music (besides K-Pop)


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Tuesday, July 29, 2025 4:11 AM

6IXSTRINGJACK


Hey Jaynez. Are you aware of any program that could take a bunch of audio files that would analyze the volume of those files, and then adjust those that need to be adjusted to fit whatever level of volume you desire them all to be set at?

My first problem when trying to do something like this is probably not using the correct terminology. "Normalize" doesn't appear to be what I actually want to be doing here, although it is intuitively the word I would use to describe what I want.

Changing the "Gain" essentially does the most important part, which is to adjust the volume of the file without actually editing peaks out or things like that. But I can't appear to find any program that allow me to set a desired volume level and then just run the files through it for auto-adjustment to whatever peak I want for the whole batch.

I can mass adjust Gain, but that doesn't help anything. That just turns the volume up or down on all the files the same amount and I still end up with the same problem... just louder or softer overall. The ones that were too soft before are even softer and the ones that were just right are now too low, or vice versa.

I've got a mix of files here. Apparently they're all between 81 and 94 dB +/- or something like that, where 89 would be the desire "target" supposedly. That was all figured out by analysis by a program that was able to get me that far, but then didn't actually do any adjustments to the files themselves when it claimed it does. After I did that analysis, I did listen to those files and with my untrained ear I'd say that it did a pretty good assessment there for the overall volume in relation to each other and what numbers it spit out on the analysis.

So I was bummed when doing a trial run to see if 89 was just right or if I should try it again lower or higher from there, that it did absolutely nothing.

Several programs, including Audacity, can easily change the gain, but they use a different form of measurement it seems, so those numbers I got from the other program have been meaningless so far. And as far as I can tell they don't posses any way to do it all in bulk even if they did feature that comparative analysis before doing a batch process.


I'm not looking for anything close to Wings of Redemption perfection on this. But I've got something I'd been putzing around with that has a lot of different audio files and it just has an amateurish feeling to it with the volume variances between some of the tracks. Could be days of messing around with this by hand saved if I had an automatic solution for it.

Free without piracy would be preferable, although if you find something you think that would work that's looking for a small donation I might be inclined. I'm not looking to spend any real money on a pro tool suite here.

No worries if you got no clue. Just figured I'd throw it out there.

--------------------------------------------------

"I don't find this stuff amusing anymore." ~Paul Simon

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Tuesday, July 29, 2025 6:17 AM

JAYNEZTOWN


I believe you should still do this using your own ears and eyes

the first concept is DAW, a computer software can copy the set up of a studio with mics and audio cables and keyboards and a accoustic drum or drum machine and bass guitar can all be put into a 'DAW' is a Digital Audio Workstation that creates an artificial music studio on your own computer desktop

if you are using Audacity then you are familiar with stuff and maybe its time to move on to Traverso DAW, and on to 'LMMS' which I believe is free but kind of professional looking but I don't believe you pay for it like 'Pro Tools' and there is still a lot of LMMS free out there, Cubase, Reaper and Goldwave might offer some old trail run free software, they also say Cakewalk is a totally free full functional DAW. ...they are all very similar, they also say Soundbridge is good but people will chose what works best for themselves.

What you hear as 'Loud' can be kind of relative or subjective depending on what youre used to your culture or what noise and damage your ears have been hit with over the years, what styles of music you are into but you should be able to pick out what section of the acoustic-spectrum is 'loud' to your ears, what part of the orchestra or what electronic instrument is too loud.

Do you know what is in the track? is it a Bass guitar, a Flute or Clarinet, an artificial Kick Drum and Artificial Snare Drum,
Can you recognize the instrumentation, does it have a male voice or flame voice? Does it use a real life Types of Drum Cymbals or is it using Samples of other guys hitting a Cymbal. Does it have an Acoustic Guitar or Electric Guitar? Does it have a bunch of Keyboard Synth Video Game type sample sounds?

If its a software file or midi then you might be able to open the track and see all different instruments in all the different channels getting sent into a digital Mixing console picture, its not analogue like the real life desk but an artificial mixing desk program. If it is an old school audio engineer, then he might have set up the music to have different channels just as you would have a different mic for each instrument or musician during old school gigs on a stage.

What type of files are they? Because the human ear can sometimes hear as high as 22,050 hz a good audio needs to sampled 44,100 times per second, to copy the real life highest peak part of the audio wave is called the crest and the lowest part is called the trough.
If the tune is already 'mixed' into a blend of music, flac or wav will be better than 'mp3' methods used to compress audio into mp3 can create a lot of metal thin sounding noisy buzz
'If your hearing can't reach anything higher than 22.05kHz, then the 44.1kHz file can out-resolve the range of frequencies you can hear.'
https://www.soundguys.com/high-bitrate-audio-is-overkill-cd-quality-is
-still-great-16518
/
Differences?
https://forums.stevehoffman.tv/threads/flac-vs-wav-any-perceptible-dif
ferences-in-sound-quality.1208214
/
Flac Wav Mp3
https://kommandotech.com/guides/wav-vs-flac-vs-mp3/


You should probably try the music files on different speakers and different headphones

then describe which part of the tune is 'noisy' Tubby, Muddy, Boxy, Honky, Barky, Edgy, Sibilant


some people will have different names Sibilant = Airy or Barky = High Mids 2kHz-4kHz

1. Low Mud 0-20Hz
2. Sub Bass 20-60Hz
3. Bass 60-250Hz
4. Low Mid 250-500Hz
5. Midrange 500Hz – 2kHz
6. High Mid 2kHz – 4kHz
7. Presence 4kHz-6kHz
8. Air 6kHz-20kHz
https://audiblegenius.com/blog/audio-frequency-range-bands-chart

...you don't need to know these numbers, just 7 Dwarf guys

https://markastrella.blogspot.com/2009/11/i-was-asked-to-create-these-
little.html


I could give you numbers what frequency you think is too loud <220 Hz ... the range of 2,225 Hz or 2K ...or 10 K +

Does every instrument sound too loud?


https://audiblegenius.com/blog/audio-frequency-range-bands-chart
Quote:

The Bass range is what usually determines the “fatness” of a sound. Frequencies around 60-150Hz are what centers your bass elements, while 150-250Hz adds warmth.

Be careful when EQ’ing this frequency range, boost too much here, and you’ll end up with a boomy mix. Cut too much, and your mixes will start sounding thin, and lose definition.



Instruments have their own frequencies, in general they stay in their own section of the 'Orchestra' there are some natural sub-waves in an instrument and harmonic overtones as 'waves' naturally join up in the air just as water moves and waves visually join up in the sea, sounds can join up through harmonics and cancel each other out or create unwanted noise

In general the high pitched flute or Piccolo should stay 'High' the Bass should stay 'Low'
you can create gates and filters to keep instrument sounds in their own sections so they remain in their natural area and dont cross over creating unwanted interference

https://www.sineworld.com/html/basic_knowledge/freqchart.html


This guy on video talks about 'Bass' but its relative for any instrument

'The 7 Bad System Dwarf'




So now you should be able to describe what part of the track is loud, its 'Barky' for example or its 'Muddy'

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Tuesday, July 29, 2025 6:21 AM

JAYNEZTOWN


once you get used to a DAW, the Digitail Audio Workstation can work with other 'plug-in' or apps, companies that sell plug ins to other software in alliance of bundles that work with other computers and software. They can have their own keyboard plug-ins, Guitar Fx, Reverb and Delay and artificial software 'Pedals' that act as real life Pedals on a Stage etc

For a particular noisy sound you want expanded or removed or maniuplated
You might be able to see the Envelop of sound in 'LMMS' propgram

Each instrument will have its own Envelop of sound...a stick hitting a Snare Drum has a certain Envelop of Sound, a finger plucking a a Guitar string, pressing on a Church Organ with this huge wall of sound as the air from the pipes bounce around a Cathedral...every instrument has its own Amplitude, Phase and Envelope...Attack, Decay, Sustain, Release

Frequency, Volume, Phase Cancelling the Envelop Picture is 10 mins into the vid


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Tuesday, July 29, 2025 6:22 AM

JAYNEZTOWN


DAWs? what Digi Audio Workstation on your computer would suit you best? Some people say just try them all and see what Free ones suit you best there are also free demo trail-run versions of several DAWs

in general even in loud music people tend to keep it all below 85 dB that's where hearing damage occurs, 90+ will cause damage to hearing over time,
the Noise that gets uncomfortable or can damage?
https://nextlevel.alpacaaudiology.com/blog/how-much-noise-can-damage-y
our-ears
/
Normal Conversation – 60-70 dB
Busy Street – 70-85 dB
Lawnmower – 85-90 dB
Pop Rap Rock Concerts in general are too loud '120 dB'

However if you are only exposed to loud sounds over a short period of time the chances of hearing damage are much less


LMMS Tutorial: Using spectrum analyser


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Tuesday, July 29, 2025 6:30 AM

JAYNEZTOWN


Bitwig Studio vs. Cubase
https://slashdot.org/software/comparison/Bitwig-Studio-vs-Cubase/

BitWig vs Cubase
https://www.kvraudio.com/forum/viewtopic.php?t=523428

The Seven Bad System Dwarfs
https://www.prosoundweb.com/the-seven-bad-system-dwarfs/

Quote:

Don’t be fooled by their diminutive stature and (sometimes) cute appearance – these little offenders have a long rap sheet filled with everything from simple charges of disturbing the peace to more flagrant offenses like system hijacking and mix vandalism.



LMMS linux multimedia studio, DAW - Digital Audio Workstation a software that puts a equipment of a music studio on an artificial software layout onto your computer work area

How To Use LMMS - Tutorial For Beginners (FREE DAW)





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Tuesday, July 29, 2025 6:58 AM

6IXSTRINGJACK


Wow man. I feel bad because that's probably way more information than I need, but I did say I didn't need Wings of Pegasus levels of perfection here.



mp3gain is close to what I was looking for. It purports to do what I want it to do, but it fails at the job. The problem is that it is hit or miss. It seems to do a good job, until it blatantly doesn't. Not at all reliable, and since there's very little that the end user can do or adjust under the hood, it is what it is.

I ended up spending a little while with all the files in a program called Ocenaudio and kind of did my best to do it by ear. It's a program similar to Audacity, but you're able to load up an entire folder of audio files in bulk and play them all along right together, while doing things easily like setting the beginning point for comparison wherever you'd like, so I always choose to start previews of the changes at the high points.

I did decent, but now that I have more experience I'm going to start over from scratch and do it again. These all need to sound good in relation to each other, but they also need to more or less match 2 other sets of things, where only one of which is slightly under my control and the other that I can't control is what all the volume adjustments need to be made around. And since I forgot to test for that first and did not lower the files I was working on nearly enough in tandem with each other while I was doing it manually, I don't trust it to auto correct all of them down properly now, so I'll just do it again a 2nd time. Should go quite a bit quicker, I would imagine.

Like I said, I don't need perfection here, but I don't want to be causing any easily avoidable jump scares either.




You asked about quality. They're all mp3 files but were from high quality originals and sound as good as I need them to sound as is.

I figured I'd mention something I found interesting to you. This "editing" that I've been doing to these files isn't really any actual altering of the original sound data as it was recorded. I'm not sure if, or how many other audio file formats/compressions out there make extensive use of metadata tags and support this, but these bulk gain programs are just altering the volume metadata for the mp3 file.

I haven't seen it explicitly stated and I always keep backup copies before messing around with something like this anyway, but that leads me to believe that even though these files are compressed to hell already I'm not actually further degrading them with any editing I'm doing and it's all fully reversible or easily changeable to somewhere in between for further testing.

I can probably beat on them pretty good and then just revert them back to square one if I wanted to start over again from scratch without needing to start with a fresh copy from the backup set.

Trivial information, indeed. But thought you might find it interesting.

--------------------------------------------------

"I don't find this stuff amusing anymore." ~Paul Simon

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