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GENERAL DISCUSSIONS
Space Combat
Thursday, April 13, 2006 2:58 PM
CITIZEN
Thursday, April 13, 2006 3:48 PM
RMMC
Quote:Originally posted by citizen: Any thoughts?
Thursday, April 13, 2006 4:28 PM
Quote:Originally posted by RMMC: Just that people planet-side will be in a hell of a bind when the fireball debris starts raining down on them.
Thursday, April 13, 2006 5:14 PM
FINN MAC CUMHAL
Thursday, April 13, 2006 5:36 PM
KWICKO
"We'll know our disinformation program is complete when everything the American public believes is false." -- William Casey, Reagan's presidential campaign manager & CIA Director (from first staff meeting in 1981)
Thursday, April 13, 2006 5:43 PM
AWESOMO
Thursday, April 13, 2006 6:13 PM
J6NGO1977
Thursday, April 13, 2006 9:18 PM
FREDGIBLET
Quote: "as without Star Trek force fields once a ships hit it'll either be crippled and out of the fight, or destroyed" Why is that? a tank can take a hit and keep fighting, just slap on big chunks of armor. And a spaceship would probably be able to have a lot of it. And battleships of old could also keep going for a while, and they too had to work where the environment is hostile to a damaged ship.
Friday, April 14, 2006 1:13 AM
MERCURY002
Friday, April 14, 2006 2:13 AM
Quote:Originally posted by Finn Mac Cuhmal: Now if you took the man out of the loop, then you no longer have to be concerned with your battle plan depending on humans surviving in space which is perilous enough without actually trying to kill one another.
Quote:There will be no dog fights with clever banking maneuvers. It is doubtful that anything could carry that much fuel. And the truth is that the laws of physics are much simpler in space then they are down here on earth, so there is very little left to chance, very little margin to play with. When a target is acquired and fired upon, survival of that target will depend upon the success of its electronic countermeasure; otherwise the resolution of the battle will begin and end with targeting solution.
Quote:Battles could be fought with interplanetary missiles.
Quote:Originally posted by Kwicko Drop a cluster-bomb (suitably shielded for re-entry, of course) into atmo, and it disperses above your selected battlefield. Drop a cluster-bomb (suitably shielded for re-entry, of course) into atmo, and it disperses above your selected battlefield.
Quote:For orbital weapons, think "bucket of sand".
Quote:Originally posted by Awesomo: Why is that? a tank can take a hit and keep fighting, just slap on big chunks of armor. And a spaceship would probably be able to have a lot of it. And battleships of old could also keep going for a while, and they too had to work where the environment is hostile to a damaged ship.
Quote:Well, the good thing about fighters is that they inrease the action radius. Modern fighters cant really take a hit either.
Quote:Rail guns function much like you described mass drivers. Using force from a magnetic field to fire.
Quote:The stars in starsigns have been looking about the same for a long time i think? They at least certainly doesnt change by the minute (except to a small degree due to earth rotation). Though astronomy really isnt my area of expertise, i think the milkyway is basically a disc that spins around its centre, with stars in fairly fixed positions on the disc.
Quote:Originally posted by fredgiblet: I see minefields as being quite useful, if you surround all of the likely approaches then any ships coning in would have to come through tight channels. And yes you could block off likely approaches, while there are virtually infinite directions to approach a planet the fuel cost and length of time exposed to sensors (and thus defenses) increases dramatically when you move out of a direct line.
Quote:I don't see a lot of gauss cannon\railgun type weapons being used since they would have several disadvantages compared to lasers (e.g. recoil, need to carry large amounts of ammo, moving parts, need to lead the targets which at long ranges would be relatively easy to dodge)
Quote:If there is FTL travel it would probably be of the wormhole variety which would be un-interceptable. But thats just a guess. The biggest problem with interstellar war would be the relativistic affects of time.
Quote:Originally posted by Awesomo: BTW if you like spacebattles. Watch Battlestar Galactica (if you havent already =) ), some of the episodes are full of it.
Friday, April 14, 2006 2:20 AM
Quote:Originally posted by j6ngo1977: Citizen. Great game in the making is that. Ill back it all the way :) Im from the Silent Hunter 2 schoolof gameplaying. I love Sub games. As a comparison that sounds great :) I play Eve online and that uses Rail guns. In fact best guns in the game
Friday, April 14, 2006 5:23 AM
CYBERSNARK
Friday, April 14, 2006 5:32 AM
AUSSAY
Friday, April 14, 2006 6:27 AM
Quote:Originally posted by Mercury002: Reavers are different and they just drift out into space unlike the navy how you explain that?
Friday, April 14, 2006 7:55 AM
SICKDUDE
Quote:Originally posted by Finn mac Cumhal: the resolution of the battle will begin and end with targeting solution.
Friday, April 14, 2006 8:03 AM
Friday, April 14, 2006 8:07 AM
REAVERMAN
Friday, April 14, 2006 8:26 AM
CHRISISALL
Quote:Originally posted by Sickdude: Quote:Originally posted by Finn mac Cumhal: the resolution of the battle will begin and end with targeting solution. I agree with this. I also agree with Citizen's comments about the fleet being used to achieve and maintain 'space superiority'.
Friday, April 14, 2006 8:49 AM
Quote:Originally posted by SickDude: Personally I think that level of AI is not too far at all, and five minutes later the AI begins to surpass us quite fast, especially in tactics/ 3D visualization, etc.
Quote: Missiles and guns both seem too slow. Something that moves at or near the speed of light is crucial. That means lasers or possibly rail guns. This is so the enemy will become aware of you about the same moment the deadly first shots arrive on target. Some slight scatter and/or multiple rapid succession shots would be helpful, to negate the enemies' evasive manuevers.
Friday, April 14, 2006 8:50 AM
Quote:I disagree entirely; once mankind reaches that technological level, we will have, as Jean-Luc says, evolved beyond that (war).
Friday, April 14, 2006 9:17 AM
Friday, April 14, 2006 9:24 AM
Friday, April 14, 2006 1:01 PM
Quote:Originally posted by chrisisall: I disagree entirely; once mankind reaches that technological level, we will have, as Jean-Luc says, evolved beyond that (war).
Saturday, April 15, 2006 7:43 AM
Quote:Originally posted by Cybersnark: they'd just swoop in and feast on the survivors.
Saturday, April 15, 2006 8:08 AM
Saturday, April 15, 2006 8:31 AM
Saturday, April 15, 2006 12:40 PM
FREELANCEPILOT
Saturday, April 15, 2006 1:53 PM
STAKETHELURK
Saturday, April 15, 2006 4:29 PM
Quote:Originally posted by FreelancePilot: It is pretty safe to assume laser weapons shall be used in space combat. As sci fi as this may seem, the United States Airforce has already began experimenting with the concept as they have a boeing 747 with a laser capable of destroying an ICBM. The weapon needs to be miniturized a bit, but the progression is coming.
Quote:The laser doesn't have to melt through an enemy missile's metal skin to kill it. The beam only has to weaken the missile's exterior, the Air Force believes; the projectile's speed and pressure exerted on it should finish the job. "What we're out to accomplish is ... weakening the metal," said Capt. Eric Moomey of the U.S. Air Force Research Laboratory. "We intend to cause a rupture from within the rocket."
Quote:The guided missile would be a pretty bad weapon against a spaceship. If the combat happens in a comparable range as naval combat, the use of a Vulcan Anti-missile cannon would be used. This automated weapon destroys missiles going after an aircraft carriers. Ever see Sum of All Fears? Like that, but more accurate. It probably would not have missed the few missiles that hit. It is an incredibly effective weapon.
Quote:The use of nuclear weapons in space is an option. However, with the immense blast radius of the weapons in space, it would be dangerous to fire it unless your enemy didn't have long range (i.e. laser) vulcan cannons to destory the weapon. Now you can do the same thing that the subs do, and arm the torpedoes only after a certain distance, but the prospect of those weapons being destoryed at close range to your ship (even if an unarmed, non-exploding device) would waste a weapon.
Quote:I think fighters can be used, as short ranged, fuel laiden, ships. Yes, fuel will be a problem, but quick, manuverable fighters would have a chance to slip past anti-aircraft weapons.
Quote:PLus you can create nuclear powered craft. Subs are nuclear powered now, but could miniturize it.
Quote:I don't believe that the space craft would only be able to take a single hit. THe Los Angelos class submarine is apartmentalized. The LA class Sub can take a direct hit, even a hull rupture and survive.
Quote:The size and nature of the ship would be similar, and able to shut off compartments from explosion. Remember, there are no shockwaves or fire in space.
Quote:Rail cannons are already in existance too. I have seen it. It is pretty sweet. It rammed through a steel plate. It could be used in space as well.
Quote:Shields, however, are not as far away from reality than you might think. I have seen the developement of certain gas containment fields (able to use in a vacuum). So stating certain magnetic fields, set to repulse certain things (like rail fire) could be developed. Whether or not they will, is the question. Also, you could flow plasma around a ship to incinerate objects. You couldn't fire any weapons from within the plasma field, but it would provide protections.
Quote:Originally posted by StakeTheLurk: Earlier in the thread, the use of small, manned fighters was dismissed because the fuel costs were seen as too prohibitive. Wouldn’t the same limitations on fuel also apply to using missiles in space, especially over dramatically long distances? The advantage of a missile over a kinetic weapon seems to be its ability to maneuver and correct course. Sickdude also mentioned the missile’s ability to continually accelerate. But such maneuvers require expenditure of fuel; why wouldn’t the same fuel constraints that apply fighters apply to missiles?
Saturday, April 15, 2006 5:45 PM
ZISKER
Saturday, April 15, 2006 6:04 PM
Quote:Originally posted by FreelancePilot: The use of nuclear weapons in space is an option. However, with the immense blast radius of the weapons in space, it would be dangerous to fire it unless your enemy didn't have long range (i.e. laser) vulcan cannons to destory the weapon. Now you can do the same thing that the subs do, and arm the torpedoes only after a certain distance, but the prospect of those weapons being destoryed at close range to your ship (even if an unarmed, non-exploding device) would waste a weapon.
Sunday, April 16, 2006 4:47 AM
Quote:Originally posted by Sickdude: Cybersnark, I've been meaning to compliment you on your fantastic descriptions of the Andromeda Ascendant (BTW, why is it "Rommie" instead of "the Ass"? Nevermind, I think I know ) in the last few 'favorite ship' threads. Based on your descriptions, I think it is the best SF warship, with the possible exception of the Battlestars (the newer ones, not the Bucket). And I totally agree with your mention of light minutes and PSL.
Sunday, April 16, 2006 3:19 PM
Quote:Originally posted by citizen: Quote:Originally posted by RMMC: Just that people planet-side will be in a hell of a bind when the fireball debris starts raining down on them. They'll have umbrellas. Really really big umbrellas .
Quote: Posted by Citizen: Now in space you can't lie in wait. Stars are moving in relation to each other constantly, thus you can't have space lanes because the shortest route between two planetary systems is different from one minute to the next.
Thursday, May 4, 2006 10:43 AM
BROWNCOATSANDINISTA
Thursday, May 4, 2006 11:32 AM
CALHOUN
Thursday, May 4, 2006 12:36 PM
Thursday, May 4, 2006 1:02 PM
DRACOS
Thursday, May 4, 2006 1:08 PM
Quote:Originally posted by BrowncoatSandinista: I think the story is called "There will come Soft Rains"
Thursday, May 4, 2006 1:33 PM
STILLFLYIN
Thursday, May 4, 2006 2:03 PM
Thursday, May 4, 2006 2:38 PM
Monday, May 15, 2006 1:37 PM
Monday, May 15, 2006 2:16 PM
Monday, May 22, 2006 11:09 AM
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