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HELP A FIREFLY FAN
Help wanted for Firefly fangame
Monday, August 17, 2009 4:30 PM
CONNOR
Monday, August 17, 2009 9:38 PM
SIGMANUNKI
Tuesday, August 18, 2009 5:05 AM
Monday, August 31, 2009 1:08 AM
Quote:Originally posted by Connor: Cheers for the response. I appreciate that you took the time to respond. Firstly, I've briefly taken a look at the EV Nova mod project. It looks interesting and I wish them the best of luck; however I believe that starting afresh with a custom-programmed engine will result in a game with a much more unique playing style, and one that does not depend on the player already owning another game (in this case, EV Nova.)
Quote:Originally posted by Connor: As for the issue of needing to buy BlitzMax; this is not a huge issue, really. There's an open source IDE alternative available, and all that's required to run it is bmk, a command-line BMX compiler. I can provide any potential programmers with a ZIP file containing the open source IDE with bmk already set up. I'm not sure what you mean by "better cross-platform support". Are you referring to cross-compiling? I run a Linux system, and there is a free bmk replacement which can compile for Windows and Linux; I also have a Mac in my bedroom which I can use for Mac OS X compiling. Multi-threading support is limited but growing, so I don't think that's much of a problem either.
Quote:Originally posted by Connor: I asked him whether he had any advice for game developers just starting out. He said "I think the bottom line is, if you have a good idea, find a way to get it made. There are lots of venues for it, and now’s the best time to be making games."
Quote:Originally posted by Connor: That's what I'm trying to do. Find a way to get it made. The website project I abandoned was a UK-only social networking site. That's explanation and justification already, don't you think? :P
Quote:Originally posted by Connor: In any case, I'm working on a basic engine right now. I'll probably have an interesting demo where everything's cube-shaped a couple weeks down the line. I've started developing a third-person engine for something like a 3D adventure game. Again, if anybody wants to help with modelling, texturing, gameplay mechanics or story, please go on and contact me at soapy@zconnect.org.uk. Additionally, I am taking the role of project lead, and so I do have the final say on the content in the game. Gameplay and story ideas are concepts, not final designs. They may be changed or refused altogether.
Quote:Originally posted by Connor: I'm setting up a forum sometime in the next few weeks to co-ordinate this better. I'll post a link up when it's ready.
Monday, August 31, 2009 6:53 AM
BYTEMITE
Monday, August 31, 2009 8:24 AM
Monday, August 31, 2009 9:52 AM
Quote:Rather than over-exaggerating things by letting players storm into cities and mow everybody down with a machine gun - something just as unlikely in the Firefly universe as it is in ours - a job is pulled off with stealth, and should the need to engage in combat arise, the aim is to hold off the enemy and potentially kill them with the focus still being on getting out of there, and not terrorising the place. If you have little mobility, limited ammunition and finite health in a battle situation, it's a lot more tense than other games make it.
Monday, August 31, 2009 9:04 PM
Tuesday, September 1, 2009 4:31 AM
Tuesday, September 1, 2009 6:28 AM
Tuesday, September 1, 2009 6:52 AM
Wednesday, December 2, 2009 9:05 AM
Wednesday, December 2, 2009 9:32 AM
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